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Entry Data
Entry ID: A3696933
Edited by:
SuperMoo: Now With Even More Online-ness
Date: 21   February   2005
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Blackgaurd:The Black Gaurd
Gigas Fang:Gnasharock
Red Mage:The Red Mage
Tiefling Army
Thief:Voice 1 - Azur
Thief:Voice 2 - Scart
Minions of Destiny
Necromancer:Pallas Supalma
Summoner:Shara
Magical Warrior

The Black Gaurd

Stats

Body:13(+0,+1,+1,+1*)=16
Mind:6(+1,+0,+0,+2*,+2*)=11
Soul:11(+0,+0,+1,+1*,+2*,+1*,+1*)=16

Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Blackgaurd(+1/+0/+1)

Abilities

Dark Vision (Race-Free)(8/11/0)
Stalwart (Race-Free)(8/0/10)
Endurance (Class)
Massive Strength (Subclass)
Subtle Aura (Terror)(Subclass)
Scholar (Mind)(0/8/0)
Arcane Student (Soul)(0/6/12)
Berserker (Body)(10/6/0)
Chi Mastery (Body)(13/0/0)
Magically Adept (Soul)(0/8/12)
Terrible Strength (Soul)(0/8/12)
Thick-Skinned (Body)(8/6/0)

Disabilities

Infamous(Subclass)(+0)
Arogant (+1)
Borderline Psychotic (+2)
Ugly (+1)
Phobia (+2):Water
Paranoid (+1)
Bigot (+2)
Deaf (+1)

Inventory

Weapons:
    Short Sword(5/0/0)
    Long Sword(7/0/0)
    Broadsword(9/0/0)
    Bastard Sword(11/0/0)

Gold:500g

Weakness

None

Chi Spells

Center of Being(1)
Crush Armour(2)
Dragon Blow(2)
Stance of The Feather(2)
Force of Will(1)
Meditate(1)
Muscle Lock(3)
Surge(2)
Venom Punch(2)

Primary Element: Death

(-1) to all castor points

Bone Helm(0)
Bone Gauntlets(0)
Bone Breastplate(2)
Bone Spear(1)(7/8/10)
Cause Pain(3)
Drain Life(4)

Second Primary (Standard):Fire

(-1) to all castor points

Energy Shield(1)
Fireball(0)1
Meteor(5)
Warmth(0)

Spell Book

Bone Boots(1)
Bone Leggings(1)
Paralyze(3)
Afflict(2)
Graspin Skeletal Hands(4)
Animate Dead(4)
Craxus' Blood Armour(4)
Death Bomb(1)
Summon Fire Elemental(4)
Lightning Bolt(1)
HDS's Energy Net(3)
Flame Whip(1)(6/7/10)
Fireball(2)2
Flame Spray(1)

Gigas Fang - Gnasharock
Creator: EvilClaw

Stats

Name: Gnasharock
Race: Human (+0/+1/+0)
Class: Warrior (10/0/0) (+1/+0/+0)
Subclass: Gigas Fang (15/0/0) (+1/+1/+0)

Body:25(+1,+1,+1, +1, +1)=30
Mind:5(+1, +1, +3)=10
Soul:0(+2, +2, +1)=5

Abilities

Massive Strength (Body)(12/0/0)(Race Free)
Berserker (Body)(Race Free)(10/6/0)
Endurance (Body)(15/0/0)(Class)
Zweihander (Subclass)3
Brute (10/10/0)(Subclass)
Shattering Strike (Subclass)4
Dirty Fighter (Body) (8/10/0)
Thick Skinned(Body) (8/6/0)
Low Light Vision(Body) (8/8/0)
Eagle Eyed(Mind) (10/6/0) Aquatic(Body) (10/0/0)

Disabilities

Arrogant (+1)
Bigot (+2)
Borderline Psychotic (+2)
Clumsy (+1)
Infamous (+3)
Ugly (+1)

Inventory

Armor: Heavy armor
Weapon:
    Breaker Sword (Gigantic)(14/0/0)
    Great Axe (Gigantic)(13/0/0)
    Longbow (10/10/0)


Red Mage

Stats

Body:7(+2,+0,+2)=11
Mind:8(+2,+0,+0)=9
Soul:15(+2,+1,+1,+2*,+1*,+1*,+3*,+1*,+2)=27

Race:Dark Elf(Drow)+2/+2/+2
Class:Wizard(+0/+0/+1)
Subclass:Red Mage(+2/+0/+1)

Abilities

Stealthy(Race)
Dark Vision (Race)
Magically Adept(Race)
Eagle-Eye(Race)
Scholar(Class)
Eagle-Eye(Class-Free)
Quick Casting(Subclass)
Arcane Student(Subclass)
Stalwart(Soul)(8/0/10)
Strong-Willed (Soul)(8/8/10)
Terrible Strength (Soul)(0/8/12)
Thick-Skinned (Body)(8/6/0)
Subtle Aura:Fear (Soul)(0/0/11)

Disabilities

Light-Sensitive(Race)
Infamous(Race)
Bigot(+2)
Borderline Psychotic(+2)
Phobia:Light(+3)
Arrogant(+1)
Paranoid(+1)
Ugly(+1)

Inventory

Weapons:
    Falchion(5/0/0)(main)
    Quarter Staff(3/0/0)
    Club(1/0/0)

Gold:

Weakness

None

Primary Element:Water(19)

Absorb(2)
Absorbs a single energy-based attack (All Chi, Energy attacks)
Blizzard(3)
Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.
Ice Blades(5)
Summons meter-wide bladed discs of ice that skim at the enemy.
Ice Spear(1)
Launches a spear of hardended ice.
Invisibility(5)
Any target becomes invisible. Lasts for 5 turns.
Mist(0)
Conjures a thick mist that envelopes the area. Lasts for 6 posts.
Noxious Fumes(0)
Creates a cloud of nauseating and disorienting gas.
Poison Bolt(1)
Launches a poison-tipped bolt.
Whirlwind(2)
Conjures a tornado that the caster can control.
Float(0) Target creature or object floats a few inches off the ground. Lasts for five posts.

Standard Element:Fire(8)

Energy Shield(1)
Creates an orb that surrounds the user. This can absorb magical, psi, and chi attacks. It will absorb one attack before failing.
Flame Whip(1)
Summons a flame whip. (6/7/10)
Lightning Bolt(1)
Calls down a bolt of lightning.
Meteor(5)
Calls down a rain of firery rocks from the heavens, decimating a wide area.
Warmth(0)
Warms a target to a comfortable level.

Spell Book(54)

Flame Spray(2)
Flames roar from the casters's hands in a wide arc.
Teleport(6) Transports caster to any place he has already been. Capsize(4) Flips any ship to its side.


Tiefling Army



Tiefling Soldier

Stats

Body:14(+1,+1,+1,+2*,+2*)=21
Mind:7(+1)=8
Soul:9(+2)=11

Race:Tiefling (+1/+1/+2)
Class:Warrior (+1/+0/+0)
Subclass:Brawler (+1/+0/+0)

Abilities

Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Endurance (Class)
Dirty Fighting (Subclass)
Stalwart (Subclass)
Chi Mastery (Body)
Low-Light Vision (Body)
Berserker (Body)
Subtle Aura: Fear (Soul)

Disabilities

Bigot (+2)
Borderline Psychotic (+2)

Inventory

Weakness

Holy/Life (Race)

Chi Spells

Primary Element:Death

Bone Armour 5
(1) Bone Helm
(1) Bone Gauntlets
(2) Bone Boots
(2) Bone Leggings
(3) Bone Breastplate
Bone Spear (2)6

Background

The backbone of the Tiefling Army.
Tiefling Captain

Stats7

Body:11(+1,+1,+2)=15
Mind:10(+1,+0,+0,+4*8)=15
Soul:9(+2,+1,+2,+2*)=16

Race:Tiefling (+1/+1/+2)
Class:Devine +1/+0/+1
Subclass:Hellbourn +2/+0/+2

Abilities

Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Fire Magical Affinity (Class)
Terrible Strength (Subclass)
Hellbourn (Subclass)
Arcane Student (Soul)
Stalwart (Soul)
Scholar (Mind)
Dark Vision (Mind)
Thick-Skinned (Body)
Endurance (Body)

Disabilities

Bigot (+2)

Inventory

Weakness

Holy/Life

Primary Element:Death

Banish (5)9

Standard Element:Fire

Flame Whip (2)10
Meteor (6)11
Fireball (3)12

Background

A Captain in the Tiefling Army, marked by high all around stats.
Tiefling Commander

Stats13

Body:19(+1,+1,+1,+2*,+2*)=26
Mind:4(+1,+0,+1,+3*,+6*14)=15
Soul:7(+2,+0,+0,+6*15)=15

Race:Tiefling (+1/+1/+2)
Class:Warrior (+1/+0/+0)
Subclass:Gigas Fang (+1/+1/+0)

Abilities

Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Endurance (Class)
Shattering Strike (Subclass)
Zweihander (Subclass)
Brute (Subclass)
Massive Strength (Body)
Chi Mastery (Body)
Fleet-Footed (Body)
Agile (Body)
Subtle Aura: Evil (Soul)
Magically Adept (Soul)
Scholar (Mind)
Psionic Mastery (Mind)

Disabilities

Bigot (+2)
Infamous (+3)
Borderline Psychotic (+2)

Inventory

Weakness

Holy/Life

Chi Spells

Center of Being (1)16
Crush Armour (2)17
Deflect Arrows (1)18
Dizzying Palm (1)19
Dragon Blow (2)20
Stance of The Feather (2)21
Force of Will (1)22
Force Wind (2)23
Meditate (1)24
Nerve Strike (2)25
Muscle Lock (3)26
Shockwave (3)27
Surge (2)28
Venom Punch (2)29
Uncanny Strength (2)30

Psionic Powers

Aerokenisis, Great (1)
Flash (1)
Force Forgetfulness (3)
Gravity Well (2)
Implant Memory (4)
Levitate (3)
Mask, Improved (4)
Psionic Blade (1)
Pyrokenisis (3)
Redirect Energy (3)
Seeker (3)
Slow (2)
Stun (2)
Subdue Interest (5)
Telekinesis, Great (4)
Telepathy (1)

Primary Element:Death

Animate Dead (5) 31
Paralyze (4)32

Standard Element: Fire

Summon Fire Elemental (5)33
Fireball (1)34

Background

The Commander of the Tiefling Army; has mastered a wide array of skills.
Thief: Voice 1 - Azur
Creator: EvilClaw
Other Party Members: Thief: Voice 2 - Scart

Stats

Body:15 (+0,+1,+1,+1*)=18
Mind:10 (+1,+1,+1)=13
Soul:5 (+0,+0,+0,+2*,+3*)=10

Race: Human (+0/+1/+0)
Class: Rogue (7/9/0) (+1/+1/+0)
Subclass: Thief (12/10/0) (+1/+1/+0)

Abilities

Quick Reflexes (Race-Free)
Agile (Race-Free)
Stealthy (Class)
Clever (Subclass)
Devious (Subcalss)
Eagle eyed(Subclass)
Legal Immunity(NPC-subclass)
Dirty Fighter (8/10/0) B
Stalwart (8/0/10) B
Thick Skinned (8/6/0) B
Demolitions (0/9/0) M
Disabilities:
Arrogant (+1)
Bigot (+2)
Infamous (+3)

Inventory

Weapons:KnifeX4 (3/0/0)
Armor:Light
Gold:20g
Background: Just a common thief. Has a partner.
Thief:Voice 2 - Scart
Other Party Members:Thief:Voice 1 - Azur

Stats

Body:12=(+0,+1,+1,+2*,+1*)=17
Mind:10=(+1,+1,+1)=13
Soul:8=(+0,+0,+0)=8

Race:Human(+0/+1/+0)
Class:Rouge(+1/+1/+0)
Subclass:Thief(+1/+1/+0)

Abilities

Stealthy(Class)
Clever(Subclass)
Devious(Subclass)
Eagle-Eye(Subclass)
Quick Reflexes(Race-free)
Dirty Fighter (Race-Free)(8/10/0)
Agile (Body) (8/6/0)
Legal Imunity (NPC-subclass)
Devious (Mind) (0/12/0)

Disabilities

Bigot(+2)
Arrogant(+1)

Inventory

Weapons:Knife 3x(3/0/0)(main=1x), Handaxe(1/0/0)
Armor:Light
Gold:15g

Background

A common thief. Has a partner, the worst of the two in terms of thieving skills. He is also noticably lacking in the common sense area, but excels when he is given a complex task.


Minions of Destiny



Lard Warrior

Stats

Body:15 (+0,+1,+2,+1*,+1*)=20
Mind:7 (+1,+0,+0,+2*)=10
Soul:8 (+0,+0,+0,+2*)=10

Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Barbarian(+2/+0/+0)

Abilities

Brute (Race)
Strong-Willed (Race)
Endurance (Class)
Berserker (Subclass)
Brute (Subclass)
Massive Strength (Body)
Thick-Skinned (Body)
Agile (Body)
Eagle-Eye (Mind)
Stalwart (Soul)

Disabilities

Infamous (+3)
Bigot (+1)35
Borderline Psychotic (+2)

Inventory

Weapons: Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)

Armor:Medium

Weakness

Background

The weakest of the Minions of Destiny's ground troops.
Evil Minion

Stats

Body:15 (+0,+1,+1,+3*,+1*)=21
Mind:7 (+1,+0,+0)=8
Soul:8 (+0,+0,+0,+2*)=10

Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Brawler(+1/+0/+0)

Abilities

Brute (Race)
Eagle-Eye (Race)
Endurance (Class)
Dirty Fighting (Subclass)
Stalwart (Subclass)
Massive Strength (Body)
Thick-Skinned (Body)
Agile (Body)
Strong-Willed (Soul)

Disabilities

Infamous (+3)
Bigot (+1)36
Borderline Psychotic (+2)

Inventory

Weapons: Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)

Armor:Medium

Weakness

Background

The second most powerful of the Minions of Destiny's ground troops.
Destiny Minion

Stats

Body:13 (+0,+1,+1)=15
Mind:6 (+1,+0,+0,+1*,+2*)=10
Soul:11 (+0,+0,+1)=12

Race:Human(+0/+1/+0)
Class:Warrior(+1/+0/+0)
Subclass:Blackguard(+1/+0/+1)

Abilities

Fleet-Footed (Race)
Brute (Race)
Endurance (Class)
Massive Strength (Subclass)
Subtle Aura (Terror) (Subclass)
Thick-Skinned (Body)
Stalwart (Soul)
Eagle-Eye (Mind)

Disabilities

Infamous (Subclass)
Bigot (+1)37
Borderline Psychotic (+2)

Inventory

Weapons:
Bastard Sword (Large)
Broadsword (Large)
Pike (Large)
Long Sword (Medium)

Armor:Medium

Weakness

Background

The most powerful of the Minions of Destiny's ground troops.
Destiny Healer

Stats

Body:6 (+0,+1,+0,+1*)=8
Mind:12 (+1,+0,+1)=14
Soul:12 (+0,+1,+2)=15

Race:Human(+0/+1/+0)
Class:Devine (+1/+0/+1)
Subclass:Cleric (+0/+1/+2)

Abilities

Agile (Race)
Thick-Skinned (Race)
Life Magical Affinity (Class)
Healing (Subclass)
Turn Undead (Subclass)
Death Magic Resistance (Subclass)
Clever (Mind)
Dark Vision (Mind)
Strong-Willed (Soul)
Stalwart (Soul)

Disabilities

Socially Wary (+1)

Inventory

Weapons:
Knife (Small)
Quarterstaff (Medium)
Sling (Small)

Armor:Light

Weakness

None

Primary Element:Life

Cure(2)38
Heal(4)39
Light Storm(5)40
Pacify(3)41
Remove Pain(1)42

Background

The healers in the ranks of the Minions of Destiny.
Destiny Archers

Stats

Body:12 (+0,+1,+1,+2*)=16
Mind:12 (+1,+1,+0)=14
Soul:6 (+0,+0,+0,+1*)=7

Race:Human (+0,+1,+0)
Class:Rouge (+1/+1/+0)
Subclass:Ranger (+1/+0/+0)

Abilities

Agile(Race)
Thick-Skinned (Race)
Stealthy (Class)
Natural Empathy (Subclass)
Low-Light Vision (Subclass)
Eagle-Eye (Subclass)
Quick Reflexes(Body)
Endurance(Body)
Dark Vision (Mind)

Disabilities

Infamous (+3)

Inventory

Weapon:
Sling (Small)
Shortbow (Medium)
Longbow (Large)

Armor:Medium

Weakness

Background


Necromancer:Pallas Supalma

Stats

Body:7 (+1,+0,+0)=8
Mind:8 (+1,+0,+1)=10
Soul:15 (+2,+1,+4,+5*)=27

Race:Tiefling (+1/+1/+2)
Class:Wizard (+0/+0/+1)
Subclass:Necromancer (+0/+1/+4)

Abilities

Death Magic Affinity (Race)
Unholy Ancestry (Race)
Winged (Race)
Magically Adept (Class)
Scholar (Class)
Undead Master (Subclass)
Turn Undead (Subclass)
Eagle-Eye (Mind)
Arcane Student (Soul)
Stalwart (Soul)
Terrible Strength (Soul)

Disabilities

Infamous (Subclass)
Arrogant (+1)
Bigot (+2)
Paranoid (+1)
Ugly (+1)

Inventory

Armor: Light
Weapons:Longbow(Main) Firangi 2x

Weakness

Holy/Life

Primary Element:Death

    Animate Dead (4)
    • Animates the corpse of any organism nearby, and is controlled by the caster. If no corpse is nearby, a skeleton is summoned. Once it is destroyed, it cannot be reanimated again. Requires an incantation
    Banish (4)
    • Whisks any NPC or summoned creature away to the nether realms. Due to the high energy requirements of banishing a soul, this can only be cast on one target every 50 posts. Physical Component: Castors Palm must be placed on target's body.
    Bone Armour
    • (0) Bone Helm.
      (0) Bone Gauntlets.
      (1) Bone Boots.
      (1) Bone Leggings.
      (2) Bone Breastplate.
    Cause Pain (3)
    • Ignites excruciating pain in a target for 4 posts.
    Death Bomb (1)
    • Calls down a two meter wide orb of explosive dark energy. Requires an encantation and for the castor's arms to be raised above their head.
    Drain Life (4)
    • Weakens the target slowly, strengthening the caster. This is considered a status effect, as such it can be countered with moves such as Center of Being. Requires an encantation

Standard Element:Fire

    Energy Shield (1)
    • Creates an orb that surrounds the user. This can absorb magical, psi, and chi attacks. It will absorb one attack before failing. This spell requires time to recharge and takes one of the castor's posts to recharge after absorbing a magical, psi, or chi blow.
    Fire Breath (0)
    • The caster can breath a thin, hot plume of flame. This ability lasts for four posts.
    Warmth (0)
    • Warms a target to a comfortable level. Physical Compontent: caster must be in contact with the target.
    Meteor (5)
    • Calls down a rain of firery rocks from the heavens, decimating a wide area. Physical Component: Hands must be held in the air.
    Lightning Bolt (1)
    • Calls down a bolt of lightning.

Spell Book

Total=54
    Flame Wall (4)
    • Summons a wall of roaring flame 8 meters high and extending up to 50 meters. Lasts for six posts. Physical component: caster must place both palms on ground.
    HDS's Energy Net (3)
    • Launches a net of energy two meters across. This net ensnares and causes severe damage to whatever it traps. Requires an encantation.
    Summon Fire Elemental
    • Summons a fire elemental, bound to the caster's will. Requires an encantation.
    Overrun (2)
    • Gives the target massive strength and the ability to climb walls. This lasts for four turns.
    Summon Silver Golem (5)
    • Summons a golem under the caster's control. Its type depends on the level of spell. Requires an encantation.
    Wall of Water (3)
    • Cojures an 8-foot high wall of breaking water, up to 50 meters in length. It is all but impossible to swim through, for it would take several minutes to get to the other side. Lasts for 6 posts and does not require water to be present. Physical component: caster must place both palms on ground.
    Ice Blades (5)
    • Summons meter-wide bladed discs of ice that skim at the enemy. A maximum of three disks can be summoned at a time.
    Blizzard (3)
    • Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.
    Blessed Reversal (3)
    • Creates a freezing blizzard with fierce winds that showers hailstones upon a target. Lasts for two posts.

Background


Summoner:Shara
Stats: 13/10/21
(9+2+2/9+1/12+1+1+1+2+2+1+1)

Race: Wood Elf (+2/+0/+1)
Class: Wizard (0/9/12)(+0/+0/+1)
Subclass: Red Mage (11/9/11)(+2/+0/+1)

Equipment:
Light Armor
Longbow (10/10/0) Large - Main
Short sword (5/0/0)
Short sword (5/0/0)

Abilities:
Natural Empathy (Race)
Nature Magic Affinity (Race)
Low-Light Vision (Race)
Stealthy (Race)
Eagle Eye (Race)
Magically Adept (Class)
Scholar (Class)
Arcane Student (Subclass)
Quick Casting (Subclass)
Aquatic (10/0/0)
Devious (8/6/0)
Stalwart (8/0/10)
Strong Willed (8/8/10)
Transform: Wolf (9/0/14)

Disadvantages:
Bigot (+2)
Social Outcast (+2)
Arrogant (+1)
Absent Minded (+1)
Paranoid (+1)

Magic:
Nature/Water

Summon Straw Golem (Nature)(0)
Summon Wasp (Nature)(0)
Summon Raven (Nature)(1)
Summon Bear (Nature)(3)
Summon Stone Golem (Nature)(2)
Summon Wolf (Nature)(2)
Summon Water Elemental (Water)(4)
Growth Lvl 1 (Nature)(0)
Hobble (Nature)(0)
Refresh (Nature)(0)
Spider Web (Nature)(1)
Regenerate (Nature)(2)
Overrun (Nature)(2)
Float (Water)(0)
Mist (Water)(0)
Noxious Fumes (Water)(0)
Rhanol's Rain of Fish (Water)(0)
Water Spout (Water)(0)
Ice Spear (Water)(1)
Flight (Water)(3)
------
=21

Absorb (Water)(2)
Ice Blades (Water)(5)
Unsummon (Water)(3)
Poison Bolt (Water)(1)
Teleport (Water)(6)
Wall of Water (Water)(3)
Dominate (Nature)(2)
Grow Lvl 2 (Nature)(2)
Grow Lvl 3 (Nature)(4)
Summon Iron Golem (Nature)(3)
Summon Steel Golem (Nature)(4)
Summon Silver Golem (Nature)(5)
Summon Wood Golem (Nature)(1)
Naturalize (Nature)(1)
------
=42


Magical Warrior

Stats

Body:10
Mind:5
Soul:15

Race:
Class:
Subclass:

Abilities

Disabilities

Inventory

Weakness

Chi Spells

Psionic Powers

Primary Element:_____

Standard Element:_____

Spell Book

Background


1 1m across
2 5m across
3 You are trained in the use of gigantic weapons, things that most people could barely lift. Examples of these weapons would be the buster sword and dire waraxe.
4 Using your immense strength and powerful weapon, with effort you can deal blows that can shear through many tough objects, like rocks and walls. This is not too useful against enemies, as it is easy to dodge.
5 Conjures different pieces of armour made from human bones. They are as strong as most steel.
6 Conjures a spear made from human bones. (7/8/10)
7 NPC Captain recieves a +4 rank bonus as a stats booster
8 NPC Rank Bonus
9 Works on NPC or Summoned Creature
10 Summons a flame whip. (6/7/10)
11 Calls down a rain of firery rocks from the heavens, decimating a wide area. Physical Component: Hands must be held in the air
12 5 Meters across
13 Commander recieves a +12 rank bonus as a stats booster
14 NPC Rank Bonus
15 NPC Rank Bonus
16 By focusing yourself inwards, you can repel the effects of some spells, like sleep or paralysis.
17 A strong dragon-fist blow that can dent even the thickest armour, man or machine.
18 By focusing your Chi on your own reflexes, you gain the ability to turn aside arrows with your bare hands
19 A strike with a open palm that stuns the opponent for two posts.
20 A tight-fisted blow to the chest that knocks the enemy back five feet.
21 While taking this stance, you can survive falls from great heights with little or no damage.
22 Through a surge of will, you can recover from a deabilitating effect
23 Using your Chi, you draw air in, pulling objects and opponents a few steps closer to you, causing them to stumble.
24 By going into a calm, near trance-like state, you can regenrate light wounds and increase your own perception of the world.
25 A pin-point hit that causes the hit muscles to spasm uncontrollably for three posts.
26 A pin-point hit that causes the muscles to resist their owners for three posts. This makes it much harder to move.
27 Tosses any enemies within five feet of you back about ten feet. Feels like being swatted by a invisible hand
28 Through focusing your Chi, you gain superhuman running abilities for a short period of time. You can easily keep pace with a car
29 An underhand punch that causes the hit area to be inflamed with agony for two turns.
30 For a brief instant, you gain strength ten times that or normal men.
31 Animates nearby corpse or summons skeleton
32 2 turn
33 Summons a fire elemental, bound to the caster's will
34 1 meter wide
35 Altered from bigotry again races to bigotry against non-Minions-of-Destiny
36 Altered from bigotry again races to bigotry against non-Minions-of-Destiny
37 Altered from bigotry again races to bigotry against non-Minions-of-Destiny
38 Removes any disease or curse.
39 Heals a severe wound, like a damaged vital organ.
40 Beams of radiant light pour from the caster in all directions, dispelling illusions, darkness, and scorching any undead.
41 Target NPC or Summoned creature loses the will to fight.
42 Removes pain from one source (a wound, a poison, a headache, a spell).

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