 Posted Aug 22, 2006 by Mauritania Hello Abby,
We have'nt talked much but I'm Mauritania, nice to meet you. I am here to fill you in on the D&Ds game. This is the story so far:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize.
The heroes arrive in the small simple mining community, the town seems to be empty but what few people there are in the town have clinged to a few buildings. There seems to be a plague which is ravaging the townsfolk. The heros arrive at the well at the centre of the town.
Kitush has gone off the market where she has met a young girl named Kala, she has become seperated by her parents.
Ayeka is visited the temple, where she has the met a very self-righteous priest and discovered the makeshift hospital.
A new member Axmilli is talking to the witchdoctor in the local apocrathy. Axmilli is kind well mannered gentlemen who is making good headway with the actual physical aspects of the plague.
Another new member Sypda has moved into the town and is having a nice chat with my character.
The first objective of the mission itself is to discover the source of the plague, so if you could help us out by visiting either the:
The Watchtower, where the town's guard reside. The Temple, to speak to the priest. The Market, to speak to the merchants. The Apocrathy, to speak to local herblore specialist The Mining Camp, where the head miner works The Farmer's Guildhall, where the local farmers meet and share knolwed
That will be great . There is a timer on the game just to create some sort of order. We're meeting at the well in the towns centre at 1 o'clock which will symbolise the end of the interview phase and the start of the combat phase.
Oh and I have decided to let you to wear the Tiger Eye Necklace, because you created and the game and nobody else wants it
Anyother questions, feel free to ask!
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 Posted Aug 30, 2006 by Winter - Formerly Plastic Rock Chick Thanks! I've just reappered although I will say: I type differently to how I did before. Please don't get annoyed with it. I am more experinced in being a GM and being in an Rpg now so if you need any help just ask. (Although yours will probably beat mine!)
PRC
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 Posted Jan 29, 2007 by Mauritania Hello PRC again, I would just like to know because you know the h2g2 people and rules better than I do. Are any of them young, I just want to know how descriptive the violent scenes can be.
I mean don't get me wrong, it's not going to be like the first fifteen minutes of 'Saving Private Ryan' but it's good to know your audience.
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 Posted Jan 30, 2007 by Winter - Formerly Plastic Rock Chick Well I think their all of a suitable audeince. I'm the youngest, but I used to hang out with boys so I'll live!
PRC
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