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Gaming gets dark. There's long been a dark streak in gaming. But today it's diversifying. Recently we've seen the release of titles like In Memoriam (PC), Gregory Horror Show and Manhunt (both PS2). It's a very mixed bag, certainly, but what they all demonstrate are urges among the development community to take gaming into darker, nastier directions. Capcom, who’ve long been at the heart of horror gaming, have mustered some sinister weirdness with Gregory Horror Show, based - perhaps worryingly - on a Japanese children's cartoon. In some ways it's no less bizarre than traditional folk stories, but in others it's about as twisted as gaming can be. As in Eternal Darkness Sanity's Requiem, your sanity is a key factor. Here you're charged by Death (in a Swedish flag hat for some reason) to collect the souls of the blockheaded weirdos resident at Gregory House hotel. If the design and set-up weren't weird enough, the game has a kinky streak right from the off, with characters like a lizard nurse with a seductive voice whose sole desire is to stick people with a giant syringe. What would Dr Freud say? ![]() In Memoriam is considerably more sombre. This is a postmodern affair, a CD-Rom game that masquerades as a CD-Rom created by the presumed kidnapper of a journalist who’s been investigating a series of murders. Interactive movies have had a bad reputation, but In Memoriam seems to crack it by creating a labyrinthine pseudo-reality. The game has a vibe comparable to the classic movie The Vanishing (1988), but most of all it succeeds because of its dalliance with reality - emails in your personal, real-world inbox discussing the case are disconcerting for starters. All a bit cerebral though... ![]() What's certainly less cerebral is Manhunt, Rockstar North's follow-up to Vice City. A determinedly 18-certificate release, it's an interesting take on the stealth genre. Whereas Solid Snake's or Sam Fisher's sneaking and killing is done within the framework of heroic endeavour, that of Manhunt's James Earl Cash most certainly isn't. Cash is a death row convict, who's secretly saved and set up to star in snuff movies. You undertake each level - or "Scene" - at the behest of the filmmaker, killing goons hired to hunt you. If you succeed in pulling off a perfect kill - by sneaking up on an unsuspecting Hunter - the game presents the act in grainy, CCTV-style footage. There's a whiff of the movie My Little Eye (filmed on surveillance cameras), while the settings share the dereliction of Escape From New York. Most significantly, though, Manhunt is unrepentantly grim, the atmosphere is oppressive and the killing isn't dressed up as anything other than slaughter. ![]() Gregory Horror Show is twisted and In Memoriam is chillingly claustrophobic, but Manhunt really is impressively nasty. Rockstar might be self-consciously pushing the parameters of taste, but it's perfectly valid for gaming to spread its concerns into the edgier realms of culture. The only problem comes from the fact that games are nearly impossible to regulate. So for every young gamer who gets into this "18" title (like so many did with the considerably lighter GTA), a tiresome moral guardian will start piping up. Hopefully that won't spoil the scary fun. Daniel Etherington 12 December 03 Manhunt and Gregory Horror Show are out now on PS2. In Memoriam is out now on PC.
useful links
manhunt websitegregory horror show website in memoriam website The BBC is not responsible for the content of external internet sites.
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last week what are you playing? your current favourite see also violence in games modern war games world war one and two games gaming innovation - gregory horror show the vanishing dvd my little eyes gta3: vice city member reveiws manhunt eternal darkness: sanity's requiem the vanishing gta3: vice city my little eye more games gaming index more culture this week also on BBCi technology games and quizzes art ![]() art archive Watch artist interviews and see images from British exhibitions. |






