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It's certainly been selling like warm muffins - there's not been a day since release that I've not seen at least one person queuing at HMV with the distinctive red box in their hand. But is it worthy of these sales? Does it improve on the 7-year-old Mario Kart 64, and is it as good as the SNES game?
Well, yes. The game improves in every way over its predecessors, with a much more refined gaming experience and a new level of strategy. Due to the dual-rider nature of the karts, you're able to pick up a weapon, and then hoard it away for later use. If you have a heavier and a lighter rider on the kart, changing their seating plan changes the way the kart handles. Not that you'll notice at first - the game's frantic enough once you progress past 50cc mode that you'll not be thinking of holding onto a green shell to fire backwards at a red shell which you know will be launched at you on the final straight. You'll instead be trying to cut corners, drop bananaskins in front of other people, and praying that maybe, just maybe, your next pickup will be the deadly thunderbolt. Where Mario Kart really shines is in the multiplayer game. Not only can you play the grand prix mode with another person (or, in fact, as a four-player game, with each player controlling a character, two on each kart), but there are a number of different battle modes in addition to a standard "versus race". It's easy to get into, but becomes deviously difficult as you progress to the 150cc races. One of the best party games ever, and certainly one of the finest games this year.
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