One morning in 1958, at the Brookhaven National Laboratory in Upton,
New York, USA, a researcher named William
Higinbotham was working with a vacuum-tube analogue computer. It was a
slow day, so, to liven things up a bit, he connected a few modules
together and managed to display bouncing balls on his screen. He thought
it would make a good game, so he created a simple tennis simulation and
built in an upside-down 'T' used as the net. Thus the first computer
game was born. Sadly, being all hardware, it was dismantled in 1960.
In 1962, Steve Russell, a researcher at the Hingham Institute in
Cambridge, Massachusetts, came up with Spacewar - a two-player
game featuring torpedo-firing spaceships. By 1969, when Steve Russell
had transferred to Stanford University, Spacewar had become a
huge hit with visiting engineering students, one of whom was Nolan
Bushnell.
Bushnell was working at a theme park while studying electrical
engineering at university and he thought it might be an idea to try and
use a computer in an amusement arcade. He spent his spare time designing
a commercial version of Steve Russell's Spacewar, which he called
Computer Space. Nolan Bushnell's game was the first
coin-operated computer game in the world. The year was 1971.
Later that year, a games manufacturer called Nutting Associates
bought the rights to Computer Space for $500 and produced 1,500
machines. Nolan Bushnell sat back and waited for the coins to start
rolling in, but Computer Space was a complete flop. Luckily,
Bushnell realised why: even though the technology was there to produce
far more complicated games than his, the average person had no concept
of how to control things on a television screen. They needed to be eased
into it gently.
Using the $500 he had earned from Computer Space, Bushnell
started his own company called Atari. He hired an engineer named
Alan Alcorn to programme the simplest computer game imaginable. He game
up with a game called Pong. Pong was nothing more than two
movable rectangles on either side of a screen, which the two players
used to bounce a little ball back and forth over a central dividing
line. Bushnell's latest game was turned down by every games manufacturer
he went to.
Undeterred, he put his prototype game in a corner of Andy Capp's Bar
in Sunnyvale, California. Bushnell was phoned at the end of the first
day and was told the game had broken down. When he went to fix it, he
found the problem immediately - the coin box was overstuffed with
quarters. Computer games had arrived.
By 1981 Atari had become the fastest growing company in American
history, but Nolan Bushnell had already sold his $500 company to Warner
Communications in 1976. He did make a handsome profit, though - he sold
it for $28 million.