Virtual Reality at the BBC

The BBC has been at the forefront of developing the future of broadcasting technology since 1922; from the birth of radio and television, to the first steps into the digital world with Ceefax, BBC Online and BBC iPlayer.

As digital continues to transform the media landscape, we’re exploring the role the BBC should play in this emerging medium, and how technologies such as virtual reality (VR) and other immersive experiences have the potential to inform, educate and entertain in line with the BBC’s objectives. Find out how BBC R&D is approaching virtual reality, and the BBC's work around new format innovation, through the links below.

Working with the industry

The BBC is collaborating with the industry on a selection of VR and 360-degree video projects so we can explore the potential of this emerging medium to help inform any future strategy that could be for the benefit of our audiences. These projects have brought new challenges that we need to better understand, and offered a glimpse of the promise and potential that VR and immersive experiences can provide. Examples of these pilot projects can be tried through the links below.

Benefits to our audiences

By testing out these immersive formats, we’re putting audiences at the heart of the action through existing programmes, offering a greater sense of presence and understanding in relation to important current affairs, and raising important questions over how story-telling elements, such as pacing, direction, subtitling, sound and picture quality are affected by this emerging medium.

VR at the BBC VR in BBC R&D Rome's Invisible City VR We Wait VR Easter Rising Ghosts of Thiepval Angie's Party VR