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Digital
researcher Simon Yuill worked as Artist in Residence at the Media
Centre earlier this year and the result is now on show at the Centre's
Medialounge.
Simon and his team have devised spring-alpha, a computer-game
world based on drawings by artist and advisor Chad McCail which
follow a community's attempt to create a utopian society. We went
along to take a look and, at first glance, it did not suggest any
sort of heaven on earth...
There
is a large games board on which stand four figures. Are these the
protagonists in the game? One of the figures looks like a riot policeman
but the eye is drawn to that of a naked man crawling on all fours
with a dog's head!
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| Inside
the world of spring_alpha |
The
exhibition notes do suggest that this is the starting point for
the game: "Set in a fictitious industrial town, typical of
many in Britain, elements of a dark science fiction emerge, reminiscent
of John Wyndham, Alasdair Gray and J.G. Ballard."
Some
words written by artist Chad McCail help explain the games board:
"It is spring. A high-density council estate is bordered by
a railway and a river. Many of the people who live there have worked
nearby in the slaughterhouse and the arms factory. Their experience
in these industries has engendered an overwhelming desire to find
an alternative means of providing for themselves and their children..."
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| Take
a seat and play the game... |
To
find out how they start to go about this you will have to play the
spring_alpha game. TV monitors and computer screens take
us into this virtual world. Some of the original sketches are on
display and visitors can also sample some of the audio environment
for the game devised by team member Mark Vernon. Another 3-D model,
the interior of a house, suggests there may be a way out of the
darkness.
But
what makes spring_alpha a computer game with a difference?
Simon Yuill says: "The narrative within the work recounts the
attempts of a small urban community to create its own 'utopian'
society. The narrative is used as a metaphor for the real-world
issues the project explores, and a focus around which workshop ideas
can develop. The game environment serves as a 'sketch pad' for testing
out ideas for alternative forms of social practice at both the narrative
level, in terms of the game story, and at a 'code' level, in terms
of working with the actual data and communication structures that
support the game."
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| The
game is a 'sketch pad' for testing ideas about how we live. |
Spring-alpha
will
be eventually be released as a free software "Open Source"
fully functioning 3D computer game. This means other users will
be able to implement their own versions of the game.
Meanwhile,
artists from the Creative Keys community outreach scheme have been
working with people in Newsome, Deighton and Crosland Moor using
Chad McCail's work as their starting point. Some of their work can
be seen at Huddersfield Art Gallery alongside McCail's own work
in the exhibition Evolution Is Not Over Yet.
When
the exhibitions come to an end development work will still continue
on the game. The next job is to design a "personality engine"
which will automatically create its virtual protagonists!
spring_alpha
is at Huddersfield Media Centre until October 14th 2005 while Evolution
Is Not Over is at Huddersfield Art Gallery until the same date.
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