- 18 Feb 08, 21:28 GMT
Bungie remain one of the games industry's great enigmas: starting life as a Mac developer, they embraced the PC, got bought by the world's most powerful software company (Microsoft), produced one of the world's biggest entertainment franchises (Halo) and then decided they wanted to be an independent studio once more and left the warm embrace of Gates et al.
Chris Butcher, the firm's engineering lead, is at the Game Developers' Conference to give a post-mortem on Halo 3 - what lessons did they learn?
I sat down with Chris to talk about life after Master Chief and it turns out that Bungie and the green giant are still very much an item.
Bungie plans on supporting Halo 3 for some time to come, with downloadable content and updates to the game's play system. The firm has always had its community in mind and has no intention of abandoning Halo.
It's a lesson other developers should learn - far too often companies release titles then wash their hands of the product, or stay strangely silent on "issues" in the game found by players.
Bungie remains tight lipped on what is come from the studio. Chris did say that the company was committed to remaining small - so don't expect the company to be working on a number of new projects all at once.
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