Tagged with: CBBC
Head of UX&D, Children's, BBC Knowledge & Learning
Design research can feel intimidating for any participant, but when it’s a child, it might be intimidating for the researcher as well!
You’re the Boss – new game launches for CBBC’s The Dumping Ground
One thing we didn’t want to do is continuously deliver low quality code…
Ludus is built using Adobe AIR with native extensions to allow it to take advantage of the host hardware, most importantly, the microphone for synchronisation as well as to build to multiple devices from one code base
Hello BBC Internet Blog! I’m Robin Cramp, the project manager for BBC Connected Studio and welcome to the first of many blogs providing insight into the pilots we’ve taken forward as part of the year one of the programme. My colleague (my way of saying boss without actually saying it) Adrian Woolard set the scene in his recent blog post
Technical Project Manager
Hello I'm Sophie Bradshaw, Technical Project Manager in Future Media Children's. When CBBC legends Dick and Dom announced that their newest show was going to be a bungalow inspired show taking place in a battered old fairground in Devon, we knew straight away there was a great opportunity for some exciting interactive CBBC content. Dick and Dom's Hoopla In their latest outing, Dick and Dom's Hoopla, the pair take their version of a carnival to the unsuspecting public. As ringmasters they host a combination of silly and messy games, circus and music acts and some terrifying clowns to create a show full of mystery, silliness and a good helping of grossness all of which we wanted to re-create online. With our interactive offering we wanted to bring our audience closer to the fun and mayhem of the carnival atmosphere. Together with external interactive specialists Team Cooper of Sheffield we spent three months in the Dick and Dom mind-set creating a suite of games to take the Hoopla experience beyond TV and onto the website.
Executive Product Manager, Children’s Future Media
Mobiles, tablets and connected TVs are here. They form an ecosystem of web connected devices that provide the potential for amazing experiences. The ability to share an experience across devices brings great possibilities, but also responsibilities. As part of its brief the CBBC Connected studio CBBC event has included a call for ideas on how to make the 'ultimate immersive experience', one that works across multiple devices. What is the users' journey to get access to the connected content? How compelling and fun is the product? To achieve the goal some problems will need to be overcome. Here are 10 of them: 1. Low user registration rate The number of users that sign in to BBC websites is relatively low. This is likely to be due to many reasons, but the snack-able nature of much of the content is a primary one. Online is much more of a TV experience than a cinema one. Users can quickly assess whether a page contains what they want, and navigate away if it doesn't. Any registration for access to content is a dry affair. It entails entering personal details, creating a username that fits into a specified format, coming up with a memorable and acceptable password, and sometimes waiting for a validation email. All of this can form a sizeable barrier, denying interaction with the core content for a period of time.
Head of Connected Studio
It's been a while since I told you about the Connected Studio project, but that doesn't mean we haven't been busy. We've been planning an exciting calendar through till next spring starting with a double header of Creative Studios.
Executive Product Manager, Children’s Future Media
I'm Jon Howard, Development Manager for Games in Children's Future Media. As part of my role I run the Children's Future Media Games Stream which is responsible for developing all of the games on CBBC and CBeebies websites - overseeing agency builds as well as making many hugely successful in-house games. Making games for children demands a huge amount of specific knowledge about how kids use computers, appropriate cognitive load and how to maximise engagement. The most important factor of all is fun, and making sure that fun is at the core of all BBC Children's games. We spend a lot of time working with children while testing our games to ensure we maximise their input into our development processes. When invited to get involved at Games Britannia we jumped at the chance to let the kids lead on the game development front while we facilitated. Games Britannia is a schools video game festival featuring 5 days of hands-on interactive workshops and lectures from leading figures in the games industry. 2011's Next Gen report by gaming guru Ian Livingstone and visual effects veteran Alex Hope called for programming skills to replace business software training in ICT classes. If the UK is to be a hub for the video games industry, more focus needs to be put on how to write software than how to use it. This is at the heart of what Games Britannia is trying to achieve. The great and the good of the UK games industry, from Namco and Sumo to Bafta Games and UKIE, were drawn to such a noble cause. paper prototyping at the workshop Most of the kids who signed up for the CBBC game workshop were Key Stage 1 (5 to 7 year olds) with some Key Stage 2 (7 to 10). Our aim was for each team of children to build a working game that they could access online from their home computers after the workshop. It was felt that programming would be too advanced given the available time. However game design is a discipline that we could cover which would allow a great deal of creative freedom. We wanted the attendees to feel inspired that they could create as well as consume.