Automating testing for BBC iPlayer mobile part one: 3 Amigos

Senior Developer inTest

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In this three part series of blog posts I will be exploring how the BBC iPlayer Mobile team has integrated automated user interface (UI) integration testing into their development practice.

I'm a Senior Developer in Test (DiT) working in Mobile Platforms, BBC Future Media. I work with the BBC iPlayer Mobile team to help them automate their testing, investigate new tools and advising how best to use them in their everyday work, sharing this with other teams across the BBC. In the 16 months that I have been with the BBC I have seen a great deal of change in development practice, which I will be sharing in this series of posts.

I was initially brought onto the team to identify how to automate a greater number of tests in order to increase the speed of release without risking the quality of the end product.

When I first joined the team it was apparent that the developers had all individually started to automate some of the tests, however it became clear that there was no continuity to the test scripts, with each developer using their own styles. Inevitably, when a script broke, if it wasn’t investigated by the developer who wrote the test, it would take a long time to identify the problem and to repair the issue. Because of this, it would usually result in adding a simple patch to keep it running or by disabling it. Because of the issues around automation, the team began to lose confidence in the testing method and reverted back to manual.

The lack of systems within the process was problematic in itself with some features having a lot of automation testing carried out and others receiving little or none, with no-one taking responsibility for ensuring that the testing was happening. This meant that each test was insular with only the designated developer having access to the results.

From the outset, it was decided to take things slowly and begin with the area that would give the most value with the least amount of effort. The team understood that feature files are a great way to describe how the systems should work and that a collaborative approach was needed for successful implementation. It was here that we decided to use the idea of the ‘3 Amigos’ to write the features.

3 Amigos

To set up the '3 Amigos' we needed to recruit a developer from each platform (iOS and Android), a tester, a product owner/business analyst and a DiT. Now this is obviously more than three "amigos" however we needed to have a representative from each area of the process and the DiT to lead the sessions until everyone felt comfortable with the process and able to run them independently.

The advantage of having a DiT, or anyone experienced in writing feature files, is to act as chair and mentor. They are able to guide the team to write concise sceanrios and ensure conversation stays on track. They also help to make sure that everyone in the meeting contributes and is comfortable with what the features where specifying.

Ordinarily, the process would start with the user story, created earlier by the Business Analyst (BA) working with the Product Owner. This will help to identify each scenario to cover the feature and only entering into the given/when/then steps if it wasn't immediately clear how a scenario would play or if there was confusion amongst the team. Once the sessions are over the DiT or BA will flesh out the remaining given/when/then, attaching it to the user story in Jira.

3 Amigos gather around a BBC iPlayer screen

Because BBC iPlayer is available on iOS and Android we only ever had one feature file that both products would use. This would make sure that we kept feature parity and aided us to start delivering features on both platforms at the same time.

'3 Amigos' helped everyone involved develop a strong understanding of a feature and how it may need to be altered to work on each platform. This also helped to foster a more collaborative approach to creating feature files and to develop a better understanding of what the Product Owners wanted without the solution being prescriptive on the team, letting them decide how it should work.

Anyone not involved with the 3 Amigos session could read the feature file or speak with any of the developers or testers present to get a heads up. We try to make sure that different developers and testers attend the '3 Amigos' to make sure everyone can run a session without a particular person becoming a bottle neck.

Once the developer has picked up the ticket to develop, they will submit the feature file into our source control system removing any reference to the feature apart from the user story and any acceptance criteria leaving only a link to the location of the feature file for future access. This ensured there was only ever one version of the truth and if any changes were required then there would be an audit trail to identify who made the alteration.

In my next post I will expand on how we use the feature files to automate our testing.

Jitesh Gosai is a Senior Developer in Test, BBC Future Media

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Comments

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  • Comment number 1. Posted by richiep40

    on 6 Aug 2014 12:49

    Hi, I've got a ZTE q-mini, I Player works fine, except can't download anything. The phone is excellent for the price, but has very little internal memory, and even that is split between native memory and something that looks like an internal SD Drive (don't ask me why).

    I used to have the same problem with Rhapsody (aka Napster) but now you can define the location (though it is not user friendly and won't move the files for you). Perhaps ridiculously expensive Apple products have lots of on-board memory, most reasonably priced Android devices don't. Please can you add something to allow us to define where downloads are stored, as an ex-techie it doesn't seem terribly difficult.

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