Blast
get creative

Title: Game Design Competition Entry!

Audio by gamecomp from Northern Ireland | in music & audio, production, audio effects

Missing Video or Audio Content?

In order to see this content in your browser you need to have both JavaScript enabled and Flash installed.

Note: it may not be possible to install Flash for some browsers on some mobile devices.

Please read the following articles on BBC Webwise:

User rating

No ratings have been submitted

Entry to the Game Design Competition by Scott who attended a FREE workshop at BBC Blast on tour in Enniskillen. Scott says "The order of sounds I used was movement, breath then modem. I got the sounds from around locations in the castle grounds, e.g puddles, walking slowly up stairs, breathing heavly on microphones and squeezing empty bottles to create noise. My sounds for Krulius are suited for it because loud deep footsteps, loud breathing noises and noises that sounded like pressing buttons. My design suits to the Sarah Jane Adventures because for a monster it would have to be quite scary, loud and a bit of technology and I would think my design has that."

Comments

There have been no comments made here yet.

BBC © 2014 The BBC is not responsible for the content of external sites. Read more.

This page is best viewed in an up-to-date web browser with style sheets (CSS) enabled. While you will be able to view the content of this page in your current browser, you will not be able to get the full visual experience. Please consider upgrading your browser software or enabling style sheets (CSS) if you are able to do so.