FINALREPORTFINALREPORT BBC Trust Mobile apps: market overview and strategic implications for the BBC 2nd June 2010 © Mediatique Ltd 2010 | This document is confidential and intended solely for the use and information of the addressee ExecutivesummaryExecutivesummary Executive summary • Mediatique is working with the BBC Trust to better understand the market for mobile apps, and to consider the potential impact of the BBC’s entry into this relatively nascent market • The market for Mobile Apps is immature, chaotic and competitive, and there is a paucity of concrete data on the basis of which to form definitive conclusions. In this report, we have has reviewed the available data, analysed current trends and dynamics, identified source of future dynamics and proposed preliminary conclusions on the plans by the BBC to launch mobile apps for news, sport and the iPlayer • Our key initial observation is that the apps market is a sub-set of the market for the delivery of mobile content, which includes the mobile browsing sector and apps stores (including both integrated “portals” such as the iPhone-iTunes model, Blackberry World, Nokia Ovi and third party “retail” stores)’ the fastest growing segment of mobile content is the iPhone platform but there continues to be major competition from Blackberry-RIM and Symbian (Nokia/Sony Ericsson) • While the apps store segment evinces some characteristics that distinguish it from the broader mobile browsing market in the short term, it is likely that the dynamics overall will converge over time, as browsers are improved and as customer relationships are reconfigured • In particular, while the apps store market is currently distinguished by ease of use/access, user-friendly billing and clearer navigation around available services, which are aggregated and compellingly offered to the end consumer, the mobile market already shares trends with the more mature and large online content and services market, particularly in relation to news and sports. In both distribution models, customers overwhelmingly prefer “free” services, and the ability to source web content via web browsers is already able to substitute for paid-for apps in the delivery of generic news and sports • We conclude that the availability of content for free online, which is increasingly accessible via web browsers affording re-purposed content via mobile devices, will make it harder over time for content suppliers to charge for apps that provide access to content available online for free; the advantages of apps (bespoke mobile- purposed content, findability, novelty) will therefore reduce over time • The key future drivers of change in the sector include: network speeds (still patchy) , efforts by mobile operators to “re-capture” billing relationships for customers seeking enhanced mobile content and services, associated “bundling” of services by operators, consolidation across the value chain (operators, operating systems, apps aggregators) , consumer preferences as mobile content trends increasingly mass market and the potential emergence of mobile as platform for range of home delivered as well as on-the-move content and services • In conclusion, the BBC would be entering a market that is already trending toward free apps (in news, sport and long-form video content) and is likely to trend further in that direction over time, irrespective of the BBC’s entry; the most likely countervailing trend tending to alter this dynamic is the effort by content suppliers to introduce comprehensive charging models for, e.g. , all online news content – this would allow pricing models to obtain in mobile delivery as well • There may be issues surrounding the sequence and timing of the BBC’s launch on different operating systems: there may be the effect of “picking winners” if the BBC provides de facto exclusivity, even if time-limited, to a single operating system (given that the BBC’s content is already hugely popular in the online space and is heavily promotable via the BBC’s other “channels to market” – TV, radio in particular) © Mediatique Ltd 2010 | 1 Contents 1. Introduction 2. Market overview 2.1 Market dynamics 2.2 Market drivers 2.3 Business models 3. Future evolution 4. Implications for the BBC 5. Conclusions © Mediatique Ltd 2010 | 2 1. Introduction © Mediatique Ltd 2010 | 3 Mediatique is working with the BBC Trust to review the market for mobile apps, in the context of the BBC’s plans to enter the market • The use of mobile phones as a platform for accessing content and services continues to grow, driven by increasing penetration of internet-connected phones and consumer demand for on-the-move access • Historically, such access was enabled by web browsers on mobiles; however, more recently these have sat alongside bespoke mobile applications (“apps”), which offer a more seamless made-for-mobile experience • As is generally the case for content accessible through the internet, there are few barriers to entry for those seeking to create and launch an app – and the market has boomed as a result, with many hundreds of thousands of apps available across a range of devices and operating systems • The BBC has to date largely relied on web browsers as a means of reaching Introduction Scope of our analysis Area of analysis Key question areas • What the main dynamics of the apps market, and who are the main players? • What are the drivers of the apps market? • What are the key business models – now and over time? • How will the market evolve? Market overview © Mediatique Ltd 2010 | 4 mobile viewers, albeit many of its web pages are repurposed for mobile consumption and “bookmarks” have been created (for example for the iPlayer and BBC News) that can be downloaded via its web page to smartphone devices or sent in response to a text from users • The BBC is now proposing to launch a number of apps within its core genres – news, sport and catch-up TV – to be available via apps stores such as that supplying the iPhone; these plans are subject to a review by the BBC Trust • Mediatique is working with the BBC Trust to better understand the market context of these proposals, and to consider the potential impact of the BBC’s policy on this relatively nascent market • The BBC Trust asked us to analyse the key dynamics of the apps market and the role and impact of the BBC in this market. The key areas of our analysis are set out opposite • What apps are the BBC proposing to launch? • How does the BBC’s cohort view these plans? • What is the potential impact on the market of the BBC’s entry? The BBC’s role in the apps market This report does not constitute a formal market impact assessment, although we do consider potential effects of the BBC on the market and its cohort 2. Market overview © Mediatique Ltd 2010 | 5 2.1 Market dynamics 2.2 Market drivers 2.3 Business models © Mediatique Ltd 2010 | 6 MarketdynamicsMarketdynamics The launch of mobile apps reflects moves by networks and device manufacturers to incorporate new features into their user propositions; although the market is nascent • Technological developments have enabled near-universal access to the internet over mobile phones since the first commercial launch of mobile-specific web browsers by DoCoMo in 1999 • The early days of mobile internet access were characterised by poor coverage and slow speeds, coupled with a scarcity of enabled handsets (which were typically expensive) and onerous network and data charges for internet usage. The pace of change has been rapid since then, however – driven by network upgrades, investment in handset technology and increasing consumer demand for on-the-move internet access • The mobile sector is highly competitive across the value chain, and competition among device manufacturers, operating systems and networks has ensured that the consumer proposition for mobile users continues to evolve, incorporating additional features and functionality • Standard featurephones and the new generation of smartphones all allow users to access the internet via a web browser, even if this initially proved to be cumbersome for mobile users, as screen size and navigation meant the mobile internet experience did not match the experience of consumers online. Content owners thus sought to repurpose their web pages for mobile phones and, more recently, launched bespoke mobile applications which provide a richer and more customised way to access online content via mobile (in particular for video) • Historically, handsets were offered to users with built-in features, with no ability to add or remove new features. Device manufacturers have subsequently launched more sophisticated smartphones, with proprietary operating systems allowing uses to add/remove third-party applications themselves and customise their devices according to their own preferences • These advances created a new market for third-party apps, effectively bypassing the walled garden approach imposed by the old handsets. The launch of app “stores” revolutionised the market by aggregating apps into a single access hub, where consumers could browse and select from a library of apps. The first app store was launched by Apple in 2008, followed closely by a number of competing stores Evolutionofmobilefunctionality Corephonecapabilities•Voice•SMS•MMSPreloadedfeatures•Ringtones•Themes/ wallpapers•MapsFunctionality•Webbrowsing•Video•MusicUserdeterminerfeatures•Thirdpartyapps•FullPCexperienceSource:Mediatique•TotalmobilepenetrationintheUKstandsatcloseto100% •Morethan50%ofmobileusersregularlyaccesstheinternetviatheirmobile•…with20%ofusershavingasmartphone•Therearearangeofdevices,includinge-readersandApple’siPad, thatsharemanyofthecharacteristicsofsmartphones,butwhichareoutsidethescopeofouranalysis•Wenote,however,thattheiPadinparticularwillhavearelationshiptotheappsmarket,asallappsdevelopedforthenewdevicewillalsobeinter-operablewiththeiPhone.Werefertothese,whereappropriate,particularlyastheymayhaveimplicationsfortheBBC’smobiledistributionstrategyinfutureandrecommendfurtherconsiderationoftheissuesinnysubsequentanalysesundertakenbytheTrust © Mediatique Ltd 2010 | 7 MarketdynamicsMarketdynamics Mobile apps allow users to select and download third-party software, thereby customising their devices to their personal tastes and needs AppsarelistedwithincategoriesonthecentralappstoreUsersselectanddownloadappsfromthesecategorieseitherfreetodownloadorpaidfor(andchargedviaassociatedorthirdpartybillingsystem) Oncedownloaded,theseresideonthedeviceeitherasiconsalongsidestandardfeatures(e.g., iPhone)orwithinanappsfolder(e.g.,Blackberry) • Mobile apps refer to any third-party software programme available to download on a mobile device. Crucially, they allow users to customise their phone to a specific set of needs, introducing shortcuts to users’ favoured communication, entertainment and information portals Theuserexperienceofmobileapps • Whilst apps will typically sit alongside mobile web browsers on an enabled handset, they represent an effective shortcut to online content, by feeding information directly to the app without having to navigate the web. These apps are customised mobile programmes, and therefore provide a bespoke and richer mobile experience, specifically tailored to the operating system and functionality of an end-user’s device. This makes accessing apps typically faster than accessing content via web browsing, although there is no de facto technological advantage to apps which are subject to the exact same network restraints as web content • Mobile apps are available across a range of categories, from entertainment, gaming and news to communication and social networking. Notably, certain apps will stream live information (on share prices, sports results or breaking news) for those wanting up-to-the-minute information on the move, making them particularly suitable for mobile consumption. In line with Web 2.0’ s introduction of more video content, mobile content is increasing video-rich • It is worth noting that while there are apps available uniquely for mobile phones, most content and services are in fact re-purposed from online versions, and indeed users are able to access similar content (if not necessarily optimised for mobile use) via mobile browsers connected directly to the internet • Apps are generally aggregated and available through a central app store, from which users can search by category or revenue type. Apps can typically be downloaded directly on the phone, or downloaded to a computer and transferred to the phone. Once downloaded, these apps sit as icons alongside the device’s central features, allowing users to customise the prominence of certain services • There are a range of payment methods and models for apps, depending on the device and operating system; we explore these elements of the market overleaf and in subsequent pages of this report Source: Screenshots taken from Apple’s App Store (top) , Blackberry’s App World (middle) and the iPhone (bottom) © Mediatique Ltd 2010 | 8 MarketdynamicsMarketdynamics The market is already very crowded, with key players across the value chain all seeking to forge closer links with the end user • Consumers could be forgiven for thinking that the market for apps began and ended with Apple. However, for all the media surrounding Apple’s App Thevaluechainformobileapps Source: Mediatique Store, it remains only one of a multiplying number of such stores, all within a crowded and inter-connected value chain • Consumers must subscribe to a network, choose a suitable data-rich tariff and select an enabled handset before they are able to access apps. Availability of apps and app stores varies by device, with certain networks having exclusive access to particular handsets. As a result, the dynamics of NetworkDevicesOperatingsystemsAppstoresApps CoredistributionnetworkforallmobileservicesAccessto Software Aggregates consumer decision-making are no longer straightforward, particularly as Consumerinterfaceforconnectingconsumerandnetwork within the apps into device that single consumer demand for additional functionality continues to increase determines point of how access • An overview of the value chain is set out opposite, and the following pages hardware Presents sits/ set out in further detail the key players and dynamics within each link consumer • We highlight a few general market observations here: – The value chain’s components are relatively distinct, but many players straddle more than one link. Most devices use their own proprietary operating system for example, and increasingly offer their own pre- loaded app store on their devices – hence Apple functions across devices, operating systems and app stores. The networks themselves are increasingly offering their own app stores contentonlypossibleoverupgradednetworks(e.g., GPRS,3G, 4G) Centraldeviceforhostingservices, includingaggregatedservices DownloadedbyendusersUserinterfacewithdevice AppslaunchedbybusinessesandstandalonedevelopersIncludesuniverseofcontentandservicesacrossmultiplegenres – The numerous operating systems and app stores each require apps to comply with their proprietary technology; this ensures that not all apps are available on every app store, and those seeking universal reach must develop different versions for each platform; this has implications Billing relationship with end user for the costs of launching apps, which we explore subsequently – The end-user has relationships with more than one player – including the network they subscribe to (or pay) , the device they use, any associated or independent app store they search and any apps supplier whose product/service they use or pay for operateswithinthephoneandhowuserscontrolthedevice interfaceforconsumerselection/ demand © Mediatique Ltd 2010 | 9 MarketdynamicsMarketdynamics There are a number of devices enabling access to apps, each with their own look- and-feel, navigation and underlying operating system • Mobile users are able to access the internet through an ever-expanding range of devices offered by all the main device manufacturers • The current generation of featurephones enable users to browse the internet and to access certain web-based apps, but the launch of the smartphone revolutionised the market for apps by increasing the power and capability of the handset • There is no industry definition of a smartphone, and any such definition is likely to be a relative term; in general terms, however, they typically have a central operating system that can upload sophisticated multi-media apps onto the device. The proprietary app stores, and the apps contained within them, are tailored to meet the code of each operating system • By definition therefore, the choice of handset by any user determines the operating system within the device and the nature of any pre-loaded app store that the user can access. For example, all Nokia handsets operate on the Symbian operating system, with the Ovi Store pre-loaded on all Nokia smartphones and operated similarly to the Apple Apps Store • This segmentation by device creates some interesting trends in the app proposition of each device: for example, Blackberry handsets tend to be favoured by professionals and the nature of apps offered by App World is biased towards entreprise apps; by contrast, the apps on Apple’s App Store are typically more consumer-oriented • The interface and functionality of the various app-enabled devices varies significantly and can have implications for the scale of usage. Most market analysts suggest that Apple’s hardware is far more user-friendly than competing handsets and the usage of apps on these devices is typically greater than others. As the data opposite illustrates, devices running off Symbian have the highest penetration rate, but Apple users have the highest propensity to access the web via their device Worldwidesmartphonesales,byoperatingsystem(2009) Source: Comscore, M:Metrics 47% 20% 14% 9% 5%4% 1% Totalshipmentsofsmartphonesareforecasttoreachc230min2010,withWesternEuropeaccountingfor20%ofthese Symbian RIM iPhone OS Microsoft Linux Android Other Windows Windows Mobile NokiaSonyEricsson B’berry iPhone HTC SamsungLG MotorolaSamsungLGHTC Selectedhandsets UKsmartphonemarketshare&mobilewebusage(Q42009) Source: Comscore, 49.1% M:Metrics 17.8%19.3% 10.5% 3.0% 40.0% 19.2% 26.7% 9.7% 4.2% SymbianRIMiPhoneMicrosoftWindowsMobileAndroid © Mediatique Ltd 2010 | 10 There are many competing app stores, led by the major device manufacturers… • The number of app stores has boomed since Apple’s first entry into the market in 2008, rising from four at the end of 2008 to more than 38 currently • The device manufacturers were the first to launch app stores, pre-loading their software onto devices, in conjunction with their proprietary operating systems, and using their own brands. All the major handset vendors now have their own app stores, including Apple, RIM and Nokia • The network operators have subsequently sought to wrest the subscriber relationship away from the app stores, not least as they control the core mobile billing relationship with the end-user, and the launch of device-controlled billing systems (e.g., iTunes) represents a form of threatening disintermediation. Many of the networks have been late to market, and have appeared to be in strategic disarray as they seek to develop app stores that will work across all the handsets/operating systems that they offer their subscribers Major app stores, and number of listed apps (estimated) Market dynamics •App Store •150,000+ Apple •Android •50,000+ Google •App World •6,000+ RIM (Blackberry) •Ovi •6,000 Nokia •App Catalog •2,000 Palm •Windows Marketplace © Mediatique Ltd 2010 | 11 • Whilst the majority of app stores are tied to either network or device, there are a number of independent app stores that are unaffiliated to the rest of the value chain. These include companies such as GetJar and Handango which can be downloaded onto devices by the end-user directly or pre-loaded onto handsets as a white-label service for the smaller end of the network/device market • Each app store is different in range and quality of apps, revenue model and user interface. Notably, each app store operates a different process of certification for all apps seeking carriage in the store. For example, Google’s Android is essentially an open-source app store (and hence it is currently the fastest-growing store), whereas Apple’s App Store operates a stricter quality assurance policy and higher charges for the development code. As a result, the nature of any app store is a reflection of operators’ policy, consumer demand and the nature of apps development • The main stores now offer a vast range of apps, although the depth of available apps varies, with Apple retaining its early-move advantage with more than 150,000 apps. In this context, the app stores face a trade-off between offering a large range of apps and providing users with too much choice – recent research by Palm suggests that users are satisfied with a library of 1,500 apps. As the competing stores reach a critical mass of available apps, the focus of competition is shifting to billing, quality of apps and navigation •<1,000 Microsoft Sources of downloaded content and apps Worldwide apps downloads, by source (Q1 2010) From an app store 39% From an operator’s portal 34% From a third party content provider 18% Don’t know 9% “breadth of applications is an important factor, but only to a certain limit, especially given that about 1,500 apps provide enough variety to satisfy most users’ demands…” – Bank of America Merrill Lynch Source: Gartner Market dynamics Marketdynamics The array of available apps is huge, across a number of categories from entertainment, information, e-commerce and services… • Apple’s central marketing message, “there’s an app for that” , confirms – albeit anecdotally – that the market for apps is crowded and multi-genre • A breakdown of any app store into categories illustrates the range and breadth of services available, including TV and audio content, news, communication, commerce, gaming, maps/navigation, location- specific information, listings, etc. • …the source of these apps is vast – from consumer brands and media owners to banks and gaming companies. Crucially, the apps market contains thousands of new entrants, including aggregated content, user-generated content and original produced content. Many of the currently available apps have significant novelty value, centred around gaming, entertainment and “themes” ; these have proved initially popular among smartphone subscribers as users continue to experiment with the new functionality • A burgeoning community of apps developers has ensured that the range of apps continues to expand, a reflection in part of the nature of negotiations between app stores and app developers: – There are now broadly-accepted industry standards for revenue shares, which favour the app developer – both in terms of quantum and transparency. Indeed, 70-80% of revenue accrues to the app developer, with the remainder retained by the app store – The relatively simple process of certification and submission favoured by most of the app stores lessens barriers to entry further and lessens the time-to-market. We note, however, that the cost of launching apps on multiple operating systems tends to favour the larger established app stores • The most highly-rated apps vary considerably by app store, and we set out the top-10 paid and free apps from Apple’s App Store opposite. This illustrates that users are accessing similar services to those they would online (e.g. , social networks, sports information) , but notably games are the most popular apps. Indeed, across the entire App Store, gaming represented 58% of all downloaded apps in 2009 Breakdownofappstore,bycategory(illustrative) This list is representative 387 of Blackberry’s App World; although some 79 categories are excluded 395 1291 120 185 270 239 583 57180233 Highestrankingapps:freevs.pay,byusage(Q22009) RankFreePay1SkySportsLiveFootballScoreCameraGenius2WaterslideExtremeMotoXMayhem3TubeMapFlightControl4SheepLauncherFree!RagdollBlaster5FacebookMinigore6SpottheDifference!WORMS7All60GamesInternetRadioBox8PaperTossCivilisationRevolution920QMindReaderBejeweled210iGlowStickPaperToss:WorldTourSource:Distimo Business/finance Education Entertainment Games IM/Social networking Maps/navigation Music/audio News/weather Reference/books Sh i Shopping Sports/recreation Travel © Mediatique Ltd 2010 | The market for news apps is crowded and well served by legacy news providers; most news apps are available to download for free… • The time-sensitive, time-critical nature of news makes it an ideal category for distribution on mobile devices, allowing users to access news content, breaking stories and results on-the-move. More than 75% of internet- enabled mobile users access news and information on their devices • Web-enabled mobile users have always been able to access news content via browsers; however, small screen sizes and poor navigation hindered the user experience of accessing news pages first designed for consumption on PCs • Certain online news sites (including the BBC’s) sought to offer bespoke mobile web pages, which are repurposed specifically for consumption on a small screen. News providers continue to repurpose their pages for mobile, but the launch of mobile apps has enabled them to offer an even more bespoke and rich user experience Market dynamics News apps in the UK (selected examples only on App Store) Telegraph mobile •Free The Guardian •Pay (£2.39) Independent •Free Daily Star •free Financial Times •Bundled with FT.com Wall Street Journal •Bundled with WSJ.com New York Times •Free Irish Independent •Pay (£1.79) Manchester Evening News •Free © Mediatique Ltd 2010 | 13 • It is no surprise therefore that the market for mobile news apps is already a crowded one. The range of mobile apps available mirrors the range of online sites, including national and regional press, freesheets, broadcasters, news agencies, magazines and online/mobile only sites. There are approximately 1,500 news apps on Apple’s Apple Store and more than 200 news apps on Blackberry’s App World; there are 40 free news sites from traditional media owners on the iPhone in the US (from all the TV networks and from leading newspaper publishers) • Unsurprising too is the popularity of news apps among smartphone users. The BBC estimates that 1.5m UK adults used news apps and 1m used sports apps in January 2010; they also estimate that around 25% of smartphone users accessed news via applications during 2009 • Revenue models vary across the spectrum of news apps, however the majority are freely available – a very recent survey undertaken by Journalism.com found that 24 of the most popular 36 news apps on Apple’s App Store were free. In addition, The FT and The Wall Street Journal offer free access to those with an existing offline or online subscription; a notable exception to these trends is the Guardian, whose app is priced at £2.39 on iTunes, although the Guardian’s app on Blackberry’s App World is available for free. Other paid-for news apps include Al Jazeera, Fox and CNET Kent News •Free Metro •Free Sky News •Free ITN News •Free CNN Mobile •Pay (£1.32) Al Jazeera English •Pay (£1.79 Thomson Reuters •Free Bloomberg •Free Associated Press Mobile •Free NPR •Free Huffington Post •Free Yahoo •Free Spin Mobile •Free Broadersheet •Pay (£3.31) We have also looked at the key players in the two other categories in which the BBC is considering launching apps – sports news and AV entertainment • There are a huge array of sports-related apps within the numerous app stores, across several categories including sports news, information on fixtures, teams and players, games and guides to specific events. As with general news, the market for sports news is increasingly crowded, with significant entry from legacy providers and new application developers • As an illustration, the forthcoming Football World Cup has seen many premium apps launch including, for example, an official England App (£2.99), several trivia games (£0.59-£0.99) and a premium travel guide to Cape Town (£9.49) • Many of the sports apps are freely available from brands and from existing sports broadcasters/aggregators. Some apps charge users to download, although in most cases, the content also commands a premium in other windows – live premium sport being the primary example. Basic information on players and fixtures is essentially a commodity and is freely Market dynamics • Although the apps market is relatively new, the app stores contain significant audio-visual (AV) content, spanning many categories and sources • None of the major commercial public service broadcasters has launched a mobile app as yet, although we believe they intend to do so over time. The ad-funded nature of their online catch-up services suggests that any catch- up app would be freely available. The BBC has launched an iPlayer app Nokia’s Ovi store, and repurposed mobile shortcuts and web applications for the iPlayer are available on other devices • There may be some premium AV apps – such as Sky’s live sports channels – however, these are likely to be linked to underlying subscription TV services © Mediatique Ltd 2010 | 14 available online and via browsers; as a result, it is unlikely to justify a paid-for model on internet-connected devices • We set out below an illustrative sample of the major sports news apps on iPhone. The popularity of sports apps will mirror the popularity of particular sports generally, with sports games apps attracting a novelty premium initially Sports apps in the UK (selected examples only on App Store) Sky Sports – Football Score Centre •Free Sky Mobile TV News & Sport (live premium channels) •£6/month Sky Sports- Cricket Score Centre •Free ESPN Score Center •Free Eurosport •Free UEF.com •Free ECB Cricket •Free F1 Timing App •£2.99 (per season) Wimbledon •Free Chelsea FC •£3.99 • Most AV apps that offer video-rich content are in the short-form category – clips, user-generated content – and this is consistent with network constraints for extensive video either streamed live or available on demand 2.1 Market dynamics 2.2 Market drivers 2.3 Business models © Mediatique Ltd 2010 | 15 MarketdriversMarketdrivers We have identified the key drivers of the market for mobile apps… • We have identified the key drivers that will determine growth and change in the market for mobile apps, both to date and into the future • These drivers capture the broader context of network and device convergence, and also the intersection of technological development and changes to consumer behaviour which affect the wider communications and media markets • The key drivers are set out opposite, and in the pages that follow Keydriversoftheappmarket SmartphonepenetrationNetworkcoverageandspeedConsumerbehaviourValuechainstrategies © Mediatique Ltd 2010 | 16 MarketdriversMarketdrivers Increasing penetration of smartphones is a primary driver of mobile apps, allowing users to run third-party software on the underlying operating system UKsmartphonepenetration,byoperatingsystem(Q12010) • Take-up of smartphones is one of the primary drivers of the apps market, as the consumer access point to mobile networks and the main device on which apps are selected, downloaded and stored Android Microsoft 3% • The UK has the highest growth rate of adoption of smartphones in Europe, with 10% Symbian take-up growing 70% in 2009 to more than 11m subscribers – equivalent to 46% 20% of all mobile phone subscribers. Despite Apple’s pre-eminent brand position, the market leader in UK smartphone usage remains Nokia, followed Apple by Apple and RIM (Blackberry) 22% • Consensus forecasts suggest that growth in the take-up of smartphones worldwide will exceed 30% per year between 2010 and 2014, accounting for 26% of all mobile devices by the end of that period. Crucially for the handset manufacturers, Nokia expects smartphones to account for 60-65% of handset Source: Comscore, M:Metrics •SymbianistheprimaryOSforNokiaandSonyEricssonhandsets•RIMoperatesonBlackberrydevices•Apple’sOSoperatestheiPhone(andallassociated hdildiiPd17© MediatiqueLtd2010| revenuesin2011•Almostallsmartphonescomewithpre-installedappstores(typicallytiedtotheunderlyingoperatingsystem),andtheyofferthemostconsumer-friendlywayofaccessingappsandonlinecontentgenerally•Allthemajormanufacturers,inEurope,theUSandAsiacontinuetoinvestheavilyindevicedevelopmentandtechnology;particularlyasmanyofthemajorplayerswerecaughtoutbyApple’slaunchofitsAppStore,andthehugeresultantboosttoitsmarketshare.Suchinvestmentisalsoaresponsetoconsumers’increasingdesireforgreaterandgreaterfunctionalityontheirdevices•Google’sErikSchmidtremarkedrecently“maybeitistimenottospeakofsmartphonesanymore.Thesmartphoneisreallynotasmartphone.It’sreallyaGPSdevice,it’sacamera,andavideocameraandaplacethatyoucanplaygamesandyoucanbrowse,andohbytheway,youcanmakescalls.Sothisnewgenerationofphoneshavesomuchpowerinthem,somanyactivities,they’vegotsomuchinformationonthemthatitisthedefiningnewcategoryforourindustry” RIM19% Worldwideshipmentsofsmartphones(mhandsets) 02004006008001,0001,2001,4001,6002006200720082009201020112012SmartphoneNon-smartphoneshardwareincludingiPads, iPodsandMacs) Source:BankofAmericaMerrillLynch Network coverage is a crucial enabler of consumer demand for apps, ensuring a reliable user experience – particularly for the delivery of data-rich services • Network coverage and speeds are crucial to enable a reliable and quality mobile experience. This is particularly the case for mobile internet services, and especially where consumers are accessing data-rich content such as video • As networks became digitised – through the launch of 2G networks initially – mobile networks were able to deliver greater quantities of data wirelessly. However, as smartphone penetration increases and consumption of data-rich services increases, wireless networks have come under increasing pressure from the inevitable contention rates • As Nielsen writes: “while content is king in media, today network satisfaction is the largest driver of overall satisfaction with the mobile internet. …After cost, network quality is the top reason former data users cancel their data services” Overview of wireless networks in the UK Market drivers • Delivered using EDGE or GPRS technology • …intended for voice and text services, but capable of broadband delivery – albeit at slow speeds 2G / 2.5G • 3G networks were created to enable faster delivery of data-rich services • …offering speeds up to 6 times faster than 2G/2.5G 3G • Advanced networks (either LTE or WiMax standards) • …offering super-fast reliable IP delivery 4G © Mediatique Ltd 2010 | 18 • The roll-out of 3G networks has improved network capability and currently enables users to access the internet at sufficient speeds, thereby greatly improving the quality of the mobile internet experience. The increasing sophistication of mobile apps, and greater use of mobile web browsers, continues to place even these networks under pressure. Many carriers have sought to persuade users to connect their devices to WiFi networks in order to relieve stress on their networks – even though this reduces data charges generated by the user • As a result, network operators are seeking to roll out so-called 4G networks, designed to offer super-fast delivery of content and services over IP. All the mobile networks are exploring the possibility of bidding for spectrum under Ofcom’s Digital Dividend Review, which could give them access to highly efficient spectrum previously used to broadcast analogue television. Such an outcome is subject to an auction by Ofcom, and any plans under DDR are part of a broader approach to spectrum allocation (specifically the re-allocation of existing spectrum to legacy mobile operators) that Ofcom is consulting on. • The current re-allocation process is also part of the Broadband Britain goals set by the Digital Britain report, whereby wireless is one method of ensuring 2Mb/s access to all homes by 2012 3G coverage of the UK, by network 94% 91% 85% 80% 80% Orange 3 T-Mobile Vodafone O2 Network speeds vary significantly within 3G networks – sometimes anywhere between 2Mb/s and 10Mb/s Coverage rates relate to population, not geography Source: Ofcom Market drivers Marketdrivers Changing consumer behaviour has led to demands for greater device functionality and customisation… • Enabled by more sophisticated handsets and faster networks, users are increasingly accessing the internet via their mobile phones. The demand-side elements of this trend are part of a more general shift in consumer behaviour towards greater control over communication and media consumption. As penetration of mobile phones reaches ubiquity, consumers’ expectations of what else the device can offer them (beyond calls and text) have led networks and manufacturers to offer greater functionality • Moreover, the BBC estimates that people spend 53% more time out of the home than 15 years ago, providing an important context to the upgrade of handsets to enable a much broader and richer range of services to users • Already to date, handset and network developments have begun to meet users’ demands for greater control, with the next generation of smartphones operating as a tool for communication, entertainment and information on-themove • The range of activities undertaken on mobile phones is now strikingly similar to what people typically do on their computers, including accessing the internet, emailing and – more recently – downloading software applications onto their device. This provides an important context to the evolving role of the mobile device from a simple communication tool to one of organisation and entertainment. Deloitte suggests that almost half of all users identify mobile devices as one of their three most valuable media and entertainment products • Enabled with better functionality, it is unsurprising that smartphone users access the internet far more than those without a smartphone. Recent data suggests that smartphone users are six times more likely to email, and four times more likely to search the web, than those without a smartphone. By way of illustration, AT& T has seen an 18-fold increase in its mobile data traffic in the two and a half years since the iPhone was introduced; further, O2 reported an 18-fold increase in data usage in 2009. and estimates that use of its network is doubling every four months • As with general website usage, smartphone users access a wide range of apps and are promiscuous in their usage; the typical iPhone user has almost 40 apps on his or her device at any one time © Mediatique Ltd 2010 | Internetusage,bydevice(2009) Source: Comscore 56% Smartphone users 42% Non-smartphone users 41% 36% 13% 11% 10% 10% 9% 7% 1% 1% Email Web search Social News TV/video Retail networking Averagenumberofappsonthephone,byOS(Q109) “ ” “…manyappsarebeingdownloaded,usedonceortwiceandthendeletedfromphones”Gartner Source: Nielsen 37 2214131016 iPhone OS Android Palm Microsoft RIM Other Windows Mobile The launch – or carriage – of app stores (and apps) has proven to be a source of competitive advantage for players in the mobile sector… • The launch of mobile apps reflects a number of complementary commercial strategies by players across the value chain • As we have witnessed with television operators launching additional functionality beyond linear TV channels, the mobile networks and device manufacturers have sought to improve their consumer propositions in order to drive revenue and retain customer relationships • The network carriers see apps as a way of retaining customer loyalty and increasing data charges on their networks, while the device manufacturers see their vertically-integrated app stores as a means of driving handset sales and strengthening customer loyalty to mobile handsets. Both sets of operators are hoping that apps will generate additional direct revenues too • Such trends are crucial determinants of success in the crowded and Key operating strategies driving the apps market Market drivers •Handset manufacturers have launched pre-loaded app stores onto their devices as they seek to strengthen consumer loyalty and drive ARPU •This is heavily driven by marketing strategies, with Apple’s global marketing budget at $500m in 2009 Sales of devices •The app store is increasingly seen as “must-have” functionality for a device and network contract •…this influences operator strategies in an increasingly competitive and commoditising mobile sector – and © Mediatique Ltd 2010 | 20 competitive mobile market, particularly where revenue tariffs are broadly commoditised and networks have to seek alternative sources of gaining competitive advantage. Offering users a compelling suite of apps is a crucial development in this context • This explains the willingness of networks to offer attractive terms to Apple in return for a period of exclusivity to drive take-up; these exclusive arrangements have largely now ended as Apple seeks scale across multiple networks • These strategies operate across the “distribution” end of the market – namely, the networks and device operators – however, apps also play an important role in the strategies of non-mobile companies which seek to reach consumers and users outside the home – both to build and maintain brand loyalty and as a potential source of incremental revenues – either direct or through bundling with other non-mobile services. This reflects the standard “follow-the-eyeballs” strategy of content owners, service providers and retail companies all seeking to reach consumers – not just in the home but on-the- move as well • An overview of the key strategy drivers is set out opposite, including examples explains why certain operators have sought to achieve device (and associated app store) exclusivity, notably Apple’s early deals with O2 and AT&T •These strategies represent implicit bundling of app store functionality within pre-existing subscriber contracts, although networks have not offered bundled access to individual apps Deepening consumer experience •Network carriers have encouraged consumption of data, and thereby greater use of their networks (even at the risk of bottlenecks in the short-term) •Any propensity to pay incrementally for data, particularly via apps, represents a direct source of revenue for the app store making these available Increasing ARPU 2.1 Market dynamics 2.2 Market drivers 2.3 Business models © Mediatique Ltd 2010 | 21 There are a range of business models in the apps market – along a spectrum of free to pay; many of which are unproven in this nascent market • A range of business models exist in the apps market, across the spectrum from free to pay. This is perhaps an unsurprising characteristic in light of the exponential growth in the number of apps launched, many of them without a proven revenue model for their application or within their category • Indeed, far from having a proven revenue model, certain apps have no revenue model at all. As the FT writes: “with developers scrambling for attention in a crowded market, most developers do not make any money. But the allure of reaching a big audience for very little effort has encouraged many to dabble”. Such an approach works well for certain “novelty” apps that are developed by individuals; however, this is unsustainable longer-term for data-rich apps which generate ongoing costs • Furthermore, consumer behaviour in this market is unproven and historically skewed towards early-adopters which tend to display experimental attitudes Universe of business models in the apps market Business models Free models •Ad-funded apps, including a mixture of impression-driven advertising (CPM metrics), performanc e-driven advertising (CPC metrics) or promotion-driven advertising (based on fixed negotiations Pay models •Pay-per-app model, including upfront payment for continued access or for metered access, charged via app store’s chosen billing system •Ongoing subscription for continuing access Hybrid models •Fremium: apps are upsold from a demo or limited version to a paid-for version •Bundling: users are given free access to mobile apps if they pay for or subscribe to a service in another media © Mediatique Ltd 2010 | 22 towards consumer payment models – being both more willing to pay for certain things than the mainstream consumer, more trusting of billing mechanisms and also more prepared to search for alternatives should revenue models prove uncompetitive • The sustainability of business models will also crucially depend on how revenues are shared across the value chain in future (among networks, apps retailers and apps suppliers), the degree to which bundling of content and services evolves in new directions and the costs incurred to deliver content and services across multiple devices, which will dictate required revenues to cover distribution • We set out an overview of the major business models opposite, including examples of the major categories in each case. There is some early data relating to consumption across the various business models, which we set out overleaf; such data is relatively patchy, as many of the app stores do not release information themselves and we have relied on certain third-party estimates in this case. We return to the future viability of business models in subsequent sections between app and advertiser) •Major advertisers in this space include McDonalds, Volvo, Adidas and Fiat •Other apps serve as brand-building portals for offline companies, with no revenue model per se other than an extension of reach to the app (typically accompanied by valued-added services such as continuous update, alerts, up- graded services) (either offline or online) •Mobile commerce: retail, travel and services apps allow users to transact via their device (e.g., Next, Ocado in the UK) Source: Mediatique Business models Businessmodels The range of business models varies by app store, as do price points and the popularity of categories… MostpopularappscategoriesBreakdownofavailableapps,byrevenuemodel Source: Distimo (2009) Free Pay 25% 75% 24% 76% 57% 43% 15% 85% 22% 78% Averagepriceforallpaidapps($) Source: Distimo (2009) 8.26 3.623.273.476.99 AppleBlackberryAndroidOviWindows Averagepricesvarysignificantlybyappstore, reflectingtherangeandnatureofcarriedappsoneachappstore Source: Distimo (2009) Mostpopularcategories,byappstore(%ofappsdownloaded) Apple58%games18%entertainmentBlackberry29%games18%utilitiesOvi40%personalisation15%musicPaid-forappsoutnumberfreevariantsinrelationtoavailability, butnotinrelationtouse(seeoverleaf) Averagepaiddownloads,perpricepoint - 2,0004,0006,0008,00010,00012,00014,000Averageprice$1.90Source:PinchMedia(Q12010) $0.99$1.99$2.99$3.99$4.99$9.99allpaidapps Userspayfornoveltyapps(e.g.,$0.99)…butarealsopreparedtopayforquality(e.g.,$4.99) Apple Blackberry Android Ovi Windows © Mediatique Ltd 2010 | 23 82% 77% 75% 82% 67% 70% Gartner (UK) Gartner (France) Gartner (US) Gartner (Germany) Yankee Group (US) Pinch Media (UK) Most available apps require a payment; however, the majority of consumption is free…although some users will pay for certain apps in certain categories • The market for mobile apps remains relatively nascent, with consumers experimenting with what is essentially a new medium. However, it is possible to draw some early conclusions from consumer data to date • Despite the numerous revenue models operating across the various app stores, usage of free apps far outweighs pay apps. For example, the average paid-for app within Apple’s App Store has generated 9,300 downloads to date worldwide, compared to an average 71,000 downloads for free apps • Numerous sources confirm that 75%-80% of usage across all apps platforms accrues to free apps; this is disproportionate to the number of free apps available. For example, only 25% of apps on Apple’s App Store are free, but these generate 77% of usage across all territories. Indeed, consumption patterns are broadly consistent across major European territories and the US Business models % of downloaded apps that are free (third-party estimates) Source: various (as stated) © Mediatique Ltd 2010 | 24 •“Games remain the number one [paid-for] application, and mobile shopping, social networking, utilities and productivity tools continue to grow and attract increasing amounts of money,” (Gartner, March 2010) Pure pay models work for specific genres… •“Across all platforms, users [are] most likely to download a paid app if they liked the free version… free-to-paid upgrades are the most cited driver for mobile apps purchases” (AdMob, Q1 2010) …elsewhere, the “fremium” model may bolster pay revenues • The flipside of this trend is that some users are willing to pay for certain apps. Indeed, survey data from AdMob suggests that, on average, iPhone and Android users download eight free apps per month, but also spend approximately $10 on paid-for apps per month • Consumers have proved more willing to pay for apps in certain genres than others – most notably for games. In addition, apps have been able to promote paid-for usage via the fremium model – namely, inviting users to use the app for free for a limited time or in limited form, and then inviting payment for further or extended usage • Other forms of consumer-pay include subscriptions (for example for updated information on a regular basis), location-specific services such as maps/navigation and cinema/restaurant listings and transactional services (including music, ticketing, premium video or mobile apps for existing online retailers such as Amazon ) • We note that the apps market is currently skewed towards young men – as is the case for most data consumption on mobile devices, including music and video; this demographic bias will equalise over time as smartphone penetration increases Key genres/models for paid-for apps Business models Businessmodels Consumer willingness to pay is typically based on the app’s underlying characteristics and the availability of free alternatives – both within the app store and on the web • Despite being able to identify to most popular categories of apps within the major app stores, detailed data relating to apps consumption by category is patchy • All evidence suggests, however, that there is a mixed economy of pay and free apps – with users willing to pay for certain apps within certain categories, while expecting other categories to be free; this is true in all major markets, including those with no equivalent player to the BBC • We have sought to classify the major categories of apps along a spectrum of free to pay, based on their genre and their underlying characteristics Keypropertiesdeterminingfreevs.paymodels HighpropensitytobepayHighpropensitytobefreearacteristicsExclusiveorpremiumcontentGeneralinformation/contentSpecialistcontent/knowledgeCommoditisedappsLocation-specificapps…orthosewithinhighlycrowdedandcompetitivecategoriesThosewithpaymodelonotherplatforms(e.g.,online) Thosewithfreeaccesselsewhere(e.g., online) ThillidMkidfbdbildi25© MediatiqueLtd2010| •Thenatureofbusinessmodelsforindividualappsisprimarilydrivenbytheircompetitivecohort(notablythenumber/natureofcompetingapps,includingfreealternatives)andconsumerbehaviour(includingpromiscuityinappsconsumption,preferenceforfreevs.pay) •Thesedriversareverysimilartotheexperienceofpaymodelsintheonlinesector.Ineachcase,whileconsumerstypicallywantfreeaccesstocontent,priceelasticitieswillbelessforcertaincategoriesthanothers,dependingontheirgenre,characteristics,exclusivityandperceivedpremiumvalue–asaresult,arangeofrevenuemodelshaveemerged,basedoncontentsegmentationalongaspectrumofcommoditisedcontenttopremiumorspecialistcontent•Wherethecontent/serviceofamobileappisavailableelsewhere– notablyonline–wesuggestthatthishasasignificantinfluenceontheviabilityofmobilebusinessmodels.Wenote,however,thattherearesomeexamplesofappsseekingpaymentfromconsumerseventhoughtheyareavailablefreeviaamobilebrowser(orviaonline). Thisapproachisbasedonthecurrentwillingnessofsomeconsumerstopayfortheeaseofaccess/easeofusethatanappprovides,anditisunclearwhetherthisistenableovertimeasmobilebrowsingimprovesandascompetitorbusinessmodelsoffersubstitutableservicesviaappforfreeorbundledwithoff-platformsubscriptionsChaThoseparticularlysuitedtoportableconsumptionMarketingapps,usedforbrandbuildingAppsthatbecomehighlyranked/popularcanmigratetopayovertimeHighpropensitytobepayHighpropensitytobefreeIllustrativecategoriesGamingGeneralnewsMusicSocialnetwrkingPremiumsportEntertainmentAdultGeneralinformation(e.g.,listings, maps) Retail/commerceSource:Mediatique Revenuefromappsremainsasmallsegmentofthemobilemarket,althoughrevenuesharesfavouracommunityofsoftwaredevelopersand/ormediaownersBusinessmodelsRevenuefromappsremainsasmallsegmentofthemobilemarket,althoughrevenuesharesfavouracommunityofsoftwaredevelopersand/ormediaownersBusinessmodels • The prominent role of device manufacturers in launching app stores has led to a fragmented flow-of-funds for apps revenue as the stores have developed their own billing systems, or relied on third-party billing systems, rather than use Source: Mediatique existing network billing relationships Flowoffundsformobileapps • For example, iPhone uses can purchase apps through an existing iTunes billing relationship; Nokia has attempted to replicate the iTunes model through its Ovi Store; Blackberry users are billed via PayPal when purchasing apps through App World; Vodafone and other network operators are attempting to encourage Apps developers to use its existing billing relationship to handle payments • Such an outcome is potentially cumbersome for the end-user which, by definition, has an existing billing relationship with the network, but has to set up a new billing relationship with the app store or a third-party. Apple has been able to rely its legacy iTunes billing system, with iPhone users typically using their device as a media player and a communication device, such that apps sit seamlessly within the overall iTunes experience. Players such as Blackberry cannot rely on existing systems and have had to forge billing relationships with third-parties, although they are working with the network carriers to incorporate billing for apps within the primary network billing relationship • The revenue share for paid-for apps has converged to an industry standard, whereby 70-80% of revenues are retained by the app developer (reimbursed through the billing system) and 20-30% are retained by the app store (either reimbursed through the third-party billing system or retained by the vertically-integrated network/device players) • Revenue sharing arrangements for advertising are more nascent, with display ads and search generally residing in the app itself. To date, the app developers have negotiated advertising deals with advertisers and agencies directly, and have agreed any sharing arrangements with the app store or network Contributionofappsrevenuetothemobilesector • The direct revenues from paid-for apps provide incremental income for the app store operators and the networks are able to boost ARPU through higher network usage. However, these revenues currently form a tiny subset of total mobile revenues. which generated $860bn worldwide in 2009 (including $220bn of data charges) © Mediatique Ltd 2010 | Userpayment/ consumptionAppstorebillingsystemThird-partybillingsystemDatausagechargedbynetworkAdvertisingbudgetsViaCPCorCPMmodelsDevicemanufacturerNetworkAppdeveloper/ operatorReturntonetwork/OEMdependsonownershipornegotiatedoutcomes;forexample,vertically-integratedappstoresownedbyAppleorO2receiveallrevenuesharefromappstore;independentappstoresnegotiatesdealswithdevicemanufacturers/networksforcarriage 26DevicemanufacturerNetworkAppsrevenueHandsetsales(cost-plusfromnetworksubsidyanddirectsales) Callandnetworkcharges(SMS, MMS,data)–subscriptionandPAYG BusinessmodelsBusinessmodels The economics for individual apps remain challenging in light of unproven revenue models, particularly if they wish to address all platforms… • The economics of the apps market, owing principally to its nascent stage of development, are far from clear; in particular, the business model, revenue and cost trends are complicated by overlapping roles by players across the value chain, the multiple routes to mobile content possible (browsers, apps available via internet pages, apps downloadable via text prompts, pre-loaded apps, apps stores) and the unknowable costs of future technological innovation • It is worth recalling that revenue generation among early adopters in a nascent sector is often untenable once the sector moves toward the mainstream, especially where the premium is being paid for services that are available free elsewhere – notably, in this case, via the internet • As we discussed on the previous page, the key revenues generated by apps accrue to apps developers (often existing media owners) and “retailers” such as integrated (e.g. , Apple, Blackberry) and stand-alone (e.g. Getjar) apps stores; the use of apps, once downloaded, also generate data charges which accrue to network operators • Network operators are attempting to respond to the disintermediation of their billing relationships by offering apps developers/suppliers access to the operators’ own billing mechanisms, permitting for example a charge for apps (one-off and on-going) to be added to the customer’s standard network bill. However, the key smartphone device manufacturers all have their own apps stores and operating systems, and therefore capture a significant and growing share of the consumer revenues generated by apps. Complicating this picture is the availability of free apps, both in stores and via mobile web browsing short cuts available in response to a text form the consumer or on the supplier’s website • The resultant market structure has a significant impact on the costs of developing apps specifically for mobile or for re-purposing online content for mobile distribution: while the costs of developing a single app for a single operating system is relatively modest (albeit higher for Apple than for, say, Google’s Android) , the overall costs for addressing all platforms are by definition higher • Developers therefore are already tending to target particular operating systems in order to optimise outcomes – in effect “picking winners” and thereby confirming current market leadership by preferring fast-growing apps environments over smaller market players. Market laggards such as Google’s Android are attempting to address their market size disadvantage by making the costs of accessing the platform cheaper than for market leaders such as Symbian, RIM or Apple • These various dynamics suggest that the market has not yet settled, and could be significantly re-structured over the short to medium term; we consider likely scenarios for future evolution in the following section © Mediatique Ltd 2010 | 27 3. Future evolution © Mediatique Ltd 2010 | 28 FutureevolutionFutureevolution We have considered the future evolution of the apps market including how business models and consumer behaviour will evolve in the short to medium term • The market for mobile apps remains an immature market, with consumer demand uncertain and commercial strategies unproven. In the context of relatively low smartphone penetration and internet usage via mobile – as a proportion of total mobile users and use currently – the major future development will be growth • This may seem an obvious statement; however, not all analysts expect the market for apps to continue growing and see mobile web browsing as a more effective consumer proposition over the longer term. We doubt this, and believe that the user experience of apps will continue to drive increasing usage – certainly in the short to medium term, even if the ability to generate premium revenues is likely to be untenable • We have identified some potential evolutionary outcomes for the apps market in the medium term, as we set out opposite and in the pages that follow. These future outcomes have been informed by precedents in the broader mobile and online sectors, and through discussions with players in the market; we stress that we are viewing these developments in the short to medium term, rather than the frankly unknowable longer term • In order for the dynamics that currently favour apps to alter radically in the short to medium term, a number of changes would need to occur, including: – The introduction of easier access via browsers to the entire range of online services – routinely re-purposed for mobile use – Greater use of favourites/bookmarks and social recommendation in the face of crowded and chaotic apps stores – Far faster speeds for general connections and more efficient video streaming (perhaps through new industry standards) – Full integration of downloads, inter-operability of devices, promoted by mobile networks looking to address both home and on-the-move applications – Network providers capturing full billing relationship for apps of equivalent functionality, thereby cutting out the retailer “middle men” Futureoutcomesintheappsmarket TheemergenceofpopularmainstreamappsTheconvergenceofmobilebrowsingandmobileappsThecontinuationofkeybusinessmodelsConsolidationacossthevaluechain TheroleofappsasdriversoftakeupandloyaltyTheroleofmobiledevicesinabroaderconsumercontextWealsoconsiderthird-partyforecastsforthesizeoftheappsmarketovertime © Mediatique Ltd 2010 | 29 FutureevolutionFutureevolution The popularity of apps is often self-fulfilling; as the apps market matures, we expect further convergence of consumer behaviour towards “mainstream” apps • Certain types of consumer behaviour in the apps market follow legacy consumption trends and patterns, despite its relative immaturity as a platform. As one might expect from any crowded consumer market, Distimo Research confirms that 10% of available apps generate 81% of all usage. Indeed, survey data confirms that success can be self-fulfilling with popularity driving increasing usage, through both word of mouth and through rankings; in addition, brand recognition and prominence are crucial drivers • In relation to individual apps, however, consumption and popularity is relatively unpredictable and fragmented, a reflection of the market’s nascent nature, the user bias towards early-adopters (those traditionally prepared to pay) and the “novelty” factor of many apps/app stores • Over time, we suggest that consumption of apps will shift towards something approaching predictability. For while there will be an ever-expanding universe of available apps, increasing penetration of smartphones into the mass- market will drive more predictable consumption outcomes. Those apps that one would expect to feature highly in any representative app store will do so, such as those dedicated to news, sports results, timely information and communication. The long tail will of course continue to populate app stores and will generate usage in niche categories • We do maintain, however, that the depth and range of the current app stores is likely to be sustained even as certain apps fail and leave the market, new apps will continue to be developed. App stores will invest heavily in search functionality to cut through the vast libraries of available apps; BofA Merrill Lynch suggests that “the sheer number of available applications will lead over time to a growing emphasis and growing investment to improve the discovery process of applications” . This increases the pressure on apps developers to create compelling quality apps that users want or need • Finally, while the app market continues to grow, it is inevitable that browser technologies and billing strategies developed in particular by network operators will combine to limit the ability of the apps market to continue to price at a premium Driversofappusage Source: AdMob How do you discover the apps you want to download? survey (2009) Browsing through top store ranking 60% Searching for specific type of app Word of mouth Seeing ads while using other apps News articles or blogs Recognised brand introduces an app 50% 30% 23% 17% 15% Afuturebreakdownofappsconsumption(illustrative) A residual category of the ever-replacing long tail will contain a huge number of apps with limited usage Certain niche apps may prove successful particularly those designed wholly for mobile platforms, without a pre-existing popularity The most popular apps are likely to feature existing mass-market brands from media, social networking, news and information …displaying similar consumption trends to those evident in the online (PC) space Source: Mediatique © Mediatique Ltd 2010 | 30 FutureevolutionFutureevolution While the apps market currently evinces characteristics distinct from mobile browsing, dynamics are likely to converge over time as browsers improve • Much of the content – and many of the services – available via mobile apps are not “new” , but are repurposed formats of content available elsewhere. For many years, enabled users have been able to access much of this content via mobile web browsers and, even today, mobile apps sit alongside mobile browser capabilities on the handset • Navigation trends are ultimately determined by the consumer seeking out the content that they want – if it is not available via an app store then they will use a web browser to find it Thebattlebetweensearchandapps… “’ ” “’onamobiledevice,searchisnotwhereitsat,notlikeonthedesktop. [instead,peopleare]usingappstogettodataontheinternet,notgeneralisedsearch” SteveJobs,Apple • Indeed, the apps market is a sub-set of the broader market for mobile content. What differentiates apps is their bespoke nature, their findability within a central app store, and their position on the handset once downloaded (in contrast to the equivalent web “favourites” listed on browser toolbars) . The current user Thespectrumofmobiledistributionforonlinecontent S Mdi ti : 31© MediatiqueLtd2010| experienceofwebbrowsingisostensiblyfarmoreclunkythanthatofsearchinganappstore–Nielsensuggeststhattheaveragemobileinternetuservisited5.5websitespermonthin2008,comparedtomorethan100websitesontheirPC;whilstthereareanumberofreasonsforthistobethecase,itdoessuggestthatmobileisnotnecessarilythemostuser-friendlyplatformforgeneralisedwebsearch•Althoughthereismuchindustrydebateontheissueofwhetherappswillentirelyreplacemobilebrowsingasasourceofcontent,wesuggestthatthedistinguishingcharacteristicsofappswilldiminishovertime,asdevicemanufacturerscontinuetoinvestinthedevelopmentofmobilewebbrowsingtechnologyandbrowsingfunctionalityimprovesovertime•Inanyevent,ahybridecosystemislikelytodevelopwithcertaincategoriessuitedtoapps(e.g.,games,data-richmediaandpaid-forservices),whileothersmaybecontentwithweb-basedservicesthatruninbrowsersratherthannativetothedevice.Inanyevent,partofthisbroadecosystemwillinvolveconvergenttechnology,particularlyasappstoresbecomeincreasinglycrowded,theyarelikelytoincorporatemuchofthesearchfunctionalityinherentinwebbrowsingWebbrowserMobileappFullystandardisedaccesstovideo,otherIPcontent,throughdirectconnectiontointernet…includingamixofstandardonlinewebpages(generallyunsuitableformobile) andrepurposedmobilewebpagesPushservicestoprovidebespokeapplicationstoresideonmobiles,repurposedbyplatformConsumergeneratedtexttorequestapplicationfromwebbasedservice,againrepurposedbyplatformThirdpartyapps,specificallydesignedformobiledistributionintegratedbydevice,operatorSource:Mediatique FutureevolutionFutureevolution We expect the apps market will continue its bias towards free consumption as the market reaches critical mass and new entrants compete away any premia… • Whilst forecasting the future revenue outcomes of a nascent market is fraught with difficulties, we expect the apps market to become even more skewed towards free models, as opposed to pay (and in all major markets) • Notwithstanding that some users will always be willing to pay for certain apps within certain categories – notably, for games, premium content and novelty apps – the market’s bias towards free consumption is likely to continue. Gartner’s estimate of the proportion of apps consumption that is free is forecast to increase from 80% to 87% by 2013 • Experience from the online sector confirms that consumers are typically unwilling to pay for content where there are free alternatives. In an increasingly crowded apps market, enabled by search functionality within the app store, users will be able to make clear choices among those apps that require payment and those that offer similar content free of charge • The move toward free will be enhanced by competition from suppliers able to secure other revenues in place of consumer payment, including bundled services (with, for example, subscriptions off-platform) • Recent data from Distimo Monitor points towards deflation in apps ARPU, with the average price of the most popular apps on Apple falling 15% between December and February 2010. We suggest this is a reflection of a commoditising market and part of a general shift towards free consumption for all but premium applications • Even though the costs of developing and launching an app on any given platform have not proved prohibitive, it goes without saying that apps require a corresponding revenue model in order to survive. As a result, we expect free apps to generate increasing revenues from advertising, mobile commerce and sophisticated bundling strategies • Even now, with e-commerce mechanisms unproven and the mobile advertising market very small, the reach of retail sites on iPhones is more than 10% and advertising contributes 12% of total apps revenue. As these markets develop, the ability of apps to survive on a free model looks more certain Driverstowardsafreemarket Themobileadvertisingmarketremainssmall,asappsdevelopersexperimentwithinventoryandadplacement,andadvertisersremainunconvincedofitspotential.Thisislikelytoimprove,withbettercreativeandefficienttargetingcoupledwithincreasingsmartphonepenetrationforcingadvertiserstoreachconsumersviamobile.Totalmobileadvertisingrevenueswere£37min2009;however,asadvertiserdemandgrows,freeappsarelikelytobenefitSmartphoneusersaretypicallypromiscuousintheirconsumptionofappswiththeaverageiPhoneuserdownloadingeighappspermonthandrunningapproximately40appsontheirphoneatanyonetime.Asappstoresremaincrowdedandcompetitivesourcesofcontent(sustainedbyfewbarrierstoentry),paymodelsmaycomeunderpressureasuserssubstitutetheseappsforfreeonesincertaincategoriesInlinewithincreasingsmartphonepenetration,companieswithexistingcustomerrelationshipswilltargetmobileusersasmeansofextendingtheirreachandpromotingtheirbrandsinanewenvironent.Suchcompaniesarelikelytobebigplayersinthefreeappsmarketlaunchingbundledapps(whereusersgetfreeaccesstoanappwheretheyhaveanexistingsubscriptionelsewhere)orappswhicharefreetodownloadbutrelyonrevenuesfromelsewhere(e.g.,ecommerce) “ ”– “Fromamarketingandcontentpointofview,wepredictanexplosionofcontentandmassivesurgeintheuseofmobileapplicationsbyestablishedbrandsandbrandagencies”–PatrickMonk,Getjar“- - -”– “Today,tech-savvyusersflocktodownloadthemobileappstheyneedandhavenoqualmsaboutpayingforthemonline.Downtheroad,non-techtypesmaybemorewaryofpayingforapps,atrendthatcouldpavethewayformoread-generatedfreeapps”–CNETnews © Mediatique Ltd 2010 | 32 We expect the crowded and fragmented apps market to consolidate over time –as a result of both corporate failure and strategic M&A •Many of the larger UK carriers are already working together to forge common standards for apps (through the Wholesale Applications Community) and may do so on a more formal basis over time •The recent merger of Orange and T-Mobile represents a fundamental consolidation of power among the carriers Network Future evolution Consolidating trends along • As we set out earlier, the mobile apps market is crowded and heavily the value chain fragmented. Since the launch of the first app store in 2008, there has been a rush to market across the value chain, from the launch of app stores by network operators, device manufacturers and independents to an explosion in the development and launch of individual apps • Even in this context, the number of app stores continues to increase, as the subscriber-facing elements of the value chain see the provision of an app store as a must-have for users. Equally, countless thousands of apps have launched across the numerous operating systems without a clear or proven revenue model for the medium or long term • These trends create significant pressure on the current market structure. Getjar, one of the leading independent app stores, highlights “our concern is that certain players are getting into the app business more to ride the hype but © Mediatique Ltd 2010 | 33 •All the major OEMs continue to develop and launch more enabled devices, ensuring significant competition and choice for the consumer •This has sustained numerous operating systems, however – currently 6/7 established OS. This has cost implications for application developers, the networks and consumers that wish to switch devices: consolidation to 2 or 3 OS is inevitable over time Handset vendors & operating systems •“…we predict a large number of app stores will fail over the next 12 months or so. Being successful in the apps business requires scale, a global reach, a deep product catalogue, a solid value proposition for developers and content owners and a seamless way to deliver content to consumers quickly and cheaply” Getjar App stores without a clear understanding of what the consumer wants, what resources are needed internally to manage or grow this business or without a solid understanding of what developers need to be successful in this space” • We expect the market to experience a number of structural developments, as it consolidates from its currently fragmented state: - A number of app stores and apps will fail in the short to medium term, owing to unproven revenue models or inability to replicate more compelling functionality. Competition among app stores will likely favour those which are vertically integrated with networks and/or devices that can offer depth of choice and effective billing systems - The market will further consolidate through strategic M&A activity, particularly at the level of handset manufacturers and operating systems. Whilst not a driver of consolidation in itself, the myriad of operating systems on which the multiple app stores sit forces apps to develop different versions for each system – this imposes additional costs on developers, too often forcing them to pick winners among the competing app stores: this is potentially unsustainable Future evolution Futureevolution Device manufacturers will seek to engage customer loyalty via apps; but over time, competitive advantage will likely diminish as all smartphones converge to offer app functionality • Mobile users historically displayed significant loyalty to their network provider, by virtue of their primary billing relationship with the end user; this is despite recent changes to telco regulation making network switching easier. By contrast, any loyalty towards handsets has tended to be on practical grounds such as swapping battery chargers and users’ familiarity with handset experience and navigation – but also affected by retailer/handset arrangements, including subsidies and upgrades • The launch of smartphones has changed dynamics as the inherent sophistication of these new devices has enabled far greater differentiation among competing manufacturers. Indeed, the recent cases of networks securing exclusive access to particular handsets – the iPhone being the primary example – proves that devices are increasingly important in consumers’ decision making • Implicit within these trends are consumers’ decisions relating to the content and functionality offered by various handsets, including the depth and range of mobile apps. Apple was able to forge an early-mover advantage in this regard, by launching its App Store ahead of the other devices. This has shifted loyalty from network to device, and emphasized competition among devices • As mobile apps become de facto standard for all smartphone devices, this competitive advantage is likely to be countered, as all device manufacturers seek to incorporate quality app stores into their consumer proposition. Research by BofA Merrill Lynch suggests that all smartphone operators will have a de minimis quantity of compelling apps within their stores; as a result, whilst the availability of apps is evidently a driver of consumer take-up and satisfaction, moves by the networks and manufacturers to ensure that the “best” apps are offered within their stores will create a more level-playing field in competition • Indeed, the consumer proposition and user experience of any given app store will form part of broader range of factors that consumers consider when choosing their handset and network relationship. For example, recent research by Nielsen suggests that “improved battery life is the single most important enhancement to be made to their mobile device…followed by larger screen size, more memory capacity and better data inputs” © Mediatique Ltd 2010 | Convergenceofappstoresmitigatestheirpower… “ ’” “- “ ’” “ inthenascentgrowthphaseofthesmartphonemarket,webelievethebreadthofapplicationscanbecomeadifferentiatingfactor,andtheperceptionof(Apples)100,000appsishardtocounter[however],whenitcomestomass-marketapplicationswedonotbelievethattherewillbeanydifferencesinthedepthofapplicationsofferedbythesurvivingapplicationstores. BankofAmericaMerrillLynch(December2009) Consumerloyaltyisfragmenting… TNS’GlobalTelecomsInsights(March2010) •33%ofUKmobileusersseecontentandapplications–suchasgames, musicandmaps–asanimportantdecisionfactorwhenchoosingtheirnextmobilehandset. •Infact,13%ofUKmobileusersconsidercontentandapplicationstobethesinglemostimportanthandsetpurchaseconsideration,comparedtoonly9%whopicktheirphonebasedonthemodelofhandsetand12% whomaketheirchoicebasedonthenetworkoperator•Thisconfirmsthegrowingpowerofcontentandapplicationprovidersinthemobilesector,wherealmostafifth(19%)ofusersregularlydownloadapplications–morethanthosethatdownloadringtones(17%)andcallertunes(13%) FutureevolutionFutureevolution Mobile devices may take on a larger role in coordinating entertainment and communication over time – with implications for the apps market • Underlying many of the issues we address in this report is the changing role of mobile platforms in delivering content and services in replacement of other distribution networks, including fixed-network online • Poor network reliability and lack of standards have meant that mobile delivery has moved in incremental stages of development, most recently hastened by the take-up of smartphones and the growth of apps • There are very real opportunities, however, for mobile to take a far greater role not only in providing content and services on-the-move, but more widely for in-home and in-office delivery as well • A transition point in this context may be the introduction of e-readers and the iPad, representing a hybrid PC/smartphone device able to organise and deploy content and services delivered wirelessly; over time, these devices could evolve into home “ports” for the management of entertainment and services, including everything from video-on-demand to social networking • For example, mobile could provide the basis for ensuring inter-operability of devices in the home (TV, audio, PC, mobile) and represent a crucial way of organising media and communications – characterising the mobile device as “life’s remote control” • The evolving role of mobile devices generally will have implications on the nature of app development and technical standards over time, as apps purchased via a mobile app store may ultimately be consumed on alternative devices. • An impetus for these outcomes would be the efforts by network operators to wrest back control of billing relationships from apps stores and integrated handset/OS players, working directly with content and service providers • This role would require the bandwidth and speed that LTE developments may usher in. Such developments will be critical to all legacy content players (including the BBC) , as they would to tend to erode the value of traditional means of distribution (broadcast, satellite, fixed line) Lifesremotecontrol:afutureroleformobile Content services selected from app store… …forconsumptionin-home& on-the-move… Source:Mediatique Themobiledevicealreadyactsasaremotecontrolledorganisationdeviceforcertainplatforms–forexample,Sky’sRemoteRecordallowssubscriberstosettheirSky+preferencesviatheirmobiledeviceOvertime,aswirelessnetworksbecomeevenmore networksbecomeevenmorerobustanddevicetechnologyconverges,themobilemaytakeanevengreaterroleincoordinatingconsumptionamongallmediadevices– thisextendsnotjusttoorganisation,butultimatelytotheselectionandpurchase/downloadofcontentandservicesSuchtrendssuggest,forexample,thatcontentchosenfromamobileappmayendupbeingwatchedontheTVorhomePC © Mediatique Ltd 2010 | 35 FutureevolutionFutureevolution Several third-party forecasters expect significant growth in the apps market over time… • Our observations relating to the evolutionary trends in the apps market are broadly qualitative, and we have not forecast revenue or consumption trends over time, other than to suggest that the market will grow exponentially in the 35 Source: various Globalappsrevenueconsensusforecasts($bn) (as stated) short to medium term Gartner • It is worth bearing in mind that the smartphone sub-sector is growing rapidly 30 but from a relatively small base and there is likely to a significant number of consumers who do not make the transition in the short to medium term; these 25 late adopters may have access to increased functionality, but probably well short of the cutting edge Juniper 20 • This suggests a relatively large market still dependent on traditional means of delivery of content and services – which has important implications for the BBC Getjar 15 and other legacy content providers 17.529.518.936© MediatiqueLtd2010| •Whileourevaluationoffutureevolutionhasbeenqualitative,wehavenonethelesscollatedanumberofthird-partyforecastsinrelationtotheconsumptionofappsandassociatedrevenuegeneration.Thereislargevariationinrevenueoutputsamongthevariousforecasts,althoughunsurprisinglythegeneralconsensusisoneofsignificantmarketgrowth.Theseconsensusforecastssuggestthattotalworldwideappsrevenuewillreachsomewhereintheregionof$15-20bnby2013/14;thiscomparestototalappsrevenueoflessthan$5bncurrently•Gartnerestimatesthattotalappsrevenuewillreach$30bnby2013,withadvertisingrevenuescontributing$6.5bnofthisamount; notably,however,theyforecastfreeappstorepresentapproximately90%ofconsumptionbutonly20%ofrevenuesinthatyear.Thiscorroboratesourviewthatthemarketwilltrendtowardsafreemodelforconsumption,albeittherearesignificantrevenueopportunitiesforpremiumandspecialistappstochargeconsumers•Theseforecastsunderlinethenascentnatureofthemobileadvertisingmarket,whichwillneedtodevelopsignificantlyifitistooffsetthe(inourviewinevitable)declineinpaid-formobileapplications4.06.711.0010520082009201020112012201320142015GartnerYankee(USonly) ForecastsoftheUK’sshareoftheserevenuesarenotreadilyavailable. Forcontext,WesternEurope’sshareofthesmartphonemarketwasonly20%in2009,andissettodeclineovertimeasdevelopingmarketstakealargershare.Moreover,eventhoughpropensitiestopayforappsarefairlyconsistentacrossterritories,pricingtrendsvarysignificantly– averagepricesforthemostpopularappsonAppStoreare$2.59inAsia, $2.43inNorthAmericaandalmost$3.70inEuropeThesetrendssuggestthattheappsmarketinWesternEuropecouldreachrevenuesofc$6bnby2013;onaread-acrossoftheUK’sGDPshareasaproportionofEurope,theUKmarketcouldbeworthc$800m(i.e.,notaccountingforanyout-performanceofmobileintheUK) 4. Implications for the BBC © Mediatique Ltd 2010 | 37 BBCimplicationsBBCimplications The BBC is proposing to launch a number of mobile apps – initially for distribution on the iPhone • The BBC is intending to launch mobile apps, initially for BBC news and BBC sport, for initial distribution to the iPhone. The BBC had hoped to launch the BBC news app in time for the parliamentary elections on 6 May 2010, with the sports app available by the time of the World Cup in June 2010. The apps are intended to be free at the point of consumption, and will carry no advertising • While the proposal is concentrated on these two apps, initially on the iPhone platform, it is the BBC’s clear intention to introduce other apps (specifically the iPlayer but perhaps other applications later) and to address, eventually, all operating systems over time • The BBC specifically recognises that the iPhone is the fastest growing TheBBCsplansformobileapps ThenewsappwouldprovideaccesstotheBBC’sexistingwebsitecontent(emphasisinglocal,nationalandinternationalnews,breakingnews,commentary,on-demandAVcontent,livestreamingofBBCNewschannel),withtheabilitytopersonalisetheservice;therehadbeenanintentiontoprovideelection-specificservices(livefeedsoftheleaders’debates,electionresultsastheyareavailableonthenight) smartphoneapplicationplatform,andisseekingtolaunchtherefirst.TheintentiontomovetootheroperatingsystemsisconditionaluponissuestodoThesportsappwouldequallyprovideaccesstoexistingwebsitecontetandwouldincludelivematchAV,WorldCupclipsonddh(bjih38© MediatiqueLtd2010| withtechnology–includingtheease/complexityofaddressingplatforms–an“brandprotectioncriteria” –WenotethattheBBCpointstothelaunchoftheiPadasasourceofincreasedmarketpenetrationastheiPadwillallowusersaccesstoappscreatedforthePhone–albeittheBBCintendstoinvestonlymodestlytoupgradethevideoexperienceforiPaduse•InitsapplicationtotheTrust,theBBCspecificallyexcludesdetailedconsiderationofBBCWorldwide’scommercialappdevelopments•TheTrustapplicationisdetailedastotheplansonnewsandsport,andarticulatesmorebrieflyastrategyinrelationtotheiPlayer;planstoextendthedistributionfootprinttootheroperatingsystemsandtodeepentheavailablecontentaccessibleviaappsarefarsketchier;wenotethattheBBCsetsoutitsviewexplicitlythat“enablingaudiencestoaccessexistingBBConlinecontentviasmartphoneapplications”isnota“newserviceorasignificantchangetotheBBCUK’spublicservices,requiringregulatoryscrutinyviaaPublicValueTest” •WehaveanalysedpotentialeffectsoftheBBC’sappsstrategyonthemarket.Wehavenotconsideredissuesaroundcomplianceandstateaid,andconcentrateinsteadonissuesaroundpotentialcompetitiveimpactinbroadtermsdemand,othersportscontent(subjecttorightsclearance),commentary,Radio5Livefeeds,accesstoblogs,etc. FollowingadvicefromFairTrading,theappwouldnotfeature“push” elementssuchasalerts(atleastnotatlaunch) TheiPlayerappisscheduledforlaterin2010,andbuildsonexistingaccessviamobilebrowsers(wherethefeedisoptimisedformobile)andtheappalreadylaunched(inQ32009)ontheNokiaOvistore BBCimplicationsBBCimplications Give the BBC’s absence from the apps market to date, our major observations of the likely trends and dynamics constitute an implicit counter-factual in the event of non-entry by the BBC OurpreliminarymarketobservationsThemobileappsmarketisnascentandsmall,butisgrowingrapidlyKeydriversoftheappsmarketareeaseofuse,easeofaccess,portabilityandmobilityKeycontentandservicecategoriesinclude:communication,games,location-specificservices(e.g.,maps/navigation,listings),news,videoandaudioWhilethereareanumberofmobile-exclusiveapps,muchofthecontentavailableviaappsisre-purposedcontentfromtheinternet,andisaccessibleviamobilewebbrowsersinadditiontobespokeappsThereareanumberofdifferentrevenuemodelsacrossthevaluechainformobiledeiveryofcontentandservices,includingmicro-pay,premium-pay, subscription,ad-funded;althoughthesectorhasyettosettleonacoherentstructurePaidforappsoutnumberfreeappsintermsofavailability,whilstthemajorityofusageremainsfree39© MediatiqueLtd2010| Thenumberofappstoresisgrowingquickly,ledbyintegrateddevice/OSproviders–asistherangeanddepthofavailableappswithinthesestores.NetworkoperatorshavebeenlaggardsbutareofferingtheirownappstoresintegratedintoexistingbillingrelationshipsKeylikelysourcesoffutuechangewillbe: •Improvementinthedeliveryofmobileservicesgenerally,allowingfastermorereliabledeliveryofdata-richcontent/services•Industryconsolidationacrossthevaluechain•Consumerpreferencesforfreeoverpay,acceleratedbyincreasingavailabilityoffreesubstitutesfromonlineandbundledofferingsfromappsproviders•Anincreasingemphasisonnavigationandfindability,asappstoresbecomeincreasinglycrowded•Effortsbynetworkoperatorstore-capturebillingrelationshipsItislikelythattodatetherevenuesgeneratedbymobileappshavelargelybeeneithernewordirectlypoachedfromothrmobileandonlinerevenues;forexample,inthecaseofadvertising,thereisunlikelyyettohavebeenanydisplacement(giventhesector’stinysize)otherthanfromdigitalexpenditurebyadvertisersWeconcludethat,fortheshorttomediumterm,mobileappswillcontinuetogrowasaproportionoftotalmobilecontentandservicedelivery,therevenuemodelwilltendtotrend“free”,withadvertisingsubstitutingforonlineratherthantraditionalcategoriesandincreasedincomefromcertainspecialistcategoriesandfromtranactionalservicesCritically,wedonotenvisageprovidersofcontentsuchasnewsandsporttobeabletochargeformobiledeliverywhiletheironlineservicesremainfree; therefore,broadertrendsinindustry’sattemptstointroducechargingmodelsforonlineserviceswillhaveadirectimpactonanyabilitytochargeforrelevantobileappsovertime A number of third parties have criticised the BBC’s plans to launch apps. Whilst not defending the BBC, we set out below our market observations in relation to these complaints CriticismMediatiqueobservationsTheappsmarketisanewmarket,whichtheBBCmightdistortThedynamicsofmobileandonlinedistributionaretypicallydifferent,andservicesareoftentailoredasaresult; however,muchofthecontentisthesameandmobileappsfornewsandsportrelyheavilyonre-purposedonlinecontent.Inaddition,consumerpreferencestowardsmultipleservicesandfreeaccessarerelativelysimilarMobileappsareone-to-onedistribution,notbroadcasting DistributiontomobiledevicesoverIPisnodifferenttoIP-distributiontothePC,andthelaunchofmobileappsisinthesameveinastheBBC’scurrentre-purposingofonlinepagesformobileconsumption–indeed,allsmartphoneuserscanalreadyaccessBBCcontentviatheirwebbrowsersTheBBC’sentryrepresentsathreattopluralityThemarketformobilenewsapsisalreadyextremelycrowdedandcompetitive,withconsumersincreasinglypromiscuousinrelationtotheirnewsconsumption–typicallyrelyingonseveralsitesandsearchengines,oftenBBCimplicationsInidentifyingthenatureofthesecriticisms,wehavemadereferencetoaformalcomplaintbytheNewspaperPublishers’AssociationtotheBBCTrustinApril201040© MediatiqueLtd2010| skimmingnewsheadlinesTheBBC’stargetaudienceforappsisalreadywellservedWenotethattheNPA/Guardianc