Broadcast and gaming come together for Fusion Summit

Booking is now open for the next BBC Academy Fusion Summit, ‘Inform, educate and... Play?’, which will focus on the future of computer games and broadcasting.

The innovative one and a half day event, #fusiongames, is designed to explore and inspire the links and potential fusions between broadcast media and video gameplay.  It will bring together leading members of the video game industry, the foremost thinkers on gaming, and departments and funders from across the BBC.

A programme of sessions, which take place on 27 and 28 November at the Unversity of Salford's digital learning space at MediaCityUK in Manchester, is below.

 

Fusion Summit: Inform, educate and… Play?

 

Tuesday 27 November  - BOOK SESSION: BBC staff or non-BBC staff

4.30pm Networking Event and Play Time!  University of Salford Venue 1

A very special evening of networking and games for all, with bar open until 23.00.

 

Wednesday 28 November – BOOK SESSIONS: BBC staff or non-BBC staff

9.30am Registration opens

10.00am Keynote: Life Is A Game University of Salford Venue 1

Ian Livingstone OBE reflects on the games industry’s past, present and future. Does interactive entertainment offer real opportunities for broadcasters to collaborate more with games makers?

11.00am Kids & Games – Just Say No? University of Salford Venue 1

Are we creating a generation of gaming zombies? Should we confiscate children’s consoles and send them back into the playground? What responsibility lies with broadcasters to ensure that their games are a force for good?

Chair: Jon Howard (CBBC) Panel: Alice Taylor (Makies), Mark Owen (CBBC), Rachel Bardill (Cbeebies), Martyn Jones (Mind Candy)

11.00am A Design Guide From The Industry For The Industry University of Salford Venue 2

The BBC has researched some guidelines for best practice in games design.  Discover more from Graham McAllister (Player Research).

12.15 pm The ‘Fun’damentals And Process To Create A Game University of Salford Venue 2

Dom Minns (Plug-In Media) will lead the audience through the process of creating a game by addressing the fundamentals, considerations and processes of conceptualising, designing and animating interactive projects.

1.30pm Where Is The Money? University of Salford Venue 1

Where are the funding opportunities for Games in the BBC and broader industry?

Chair: Jo Twist (UKIE) Panel:  Tom Reding (BBC Worldwide), Patrick Healy (BBC Children's), Chris Sizemore (BBC Knowledge & Learning), Colin Macdonald (C4)

1.30pm The Games People Play University of Salford Venue 2

Exploring the relationship between the game and the player, and also the social and cultural significance of gaming beyond the act of play. Games matter, and not just for those who play them.

Panel: Prof. Garry Crawford (University of Salford), Prof. Ben Light (University of Salford), Jonathan Smith (TT Games), Dr Esther MacCallum-Stewart (University of Chichester, DiGRA)

3.00pm Learning To Game or Gaming To Learn? University of Salford Venue 1

How far should broadcasters use games as a vehicle for learning? Join some of the finest minds in the field as they wrestle with the future of learning games and the controversial subject of gamification.

Kate Russell (BBC CLICK) Panel: Mark Sorrell (Hide and Seek), Carlton Reeve (Play With Learning), Tom Kenyon (NESTA), Phil Stuart (Preloaded), John Milner (Bitesize, BBC Knowledge & Learning)

4.15pm What Future For Games And Broadcasting? University of Salford Venue 1

With the games industry constantly pushing the boundaries, where does this leave broadcast? What are the potential future platforms and formats? Which technical breakthroughs excite the panelists most and why?

Chair: Jo Twist (UKIE) Introduction: Si Lumb (BBC Games Grid) Panel: Tadhg Kelly (What Games Are), Rob Stevens (Microsoft), Si Donbavand (BBC)

3.00pm Playful interfaces for playful human beings: the future of game interfaces University of Salford Venue 2

The notion of a "homo ludens", introduced by Jan Huizinga, is the conceptual backbone of the tools and interfaces we are looking at: playful interfaces for playful human beings. Think of devices like the Wii console, solar power operated building facades, unconventional musical instrument controllers, game art devices, or wearable electronics.

Dr. Mathias Fuchs (University of Salford), Dr Ricardo Climent (Manchester University, NOVARS Research Centre), Paolo Ruffino (Goldsmiths London), Barry Atkins (University of Wales, Newport).

4.15pm HTML 5 - The Future Of Games? University of Salford Venue 2

With Richard Davy (Photon Storm), who was previously technical director for Aardman animations and now specialises in HTML5 Game Development, specifically creating games for mobile web browsers and helping port Flash games to HTML5.